HUMAN, 39.99
Coming soon
About the game
Run a little shop that sells humans. Circle them to catch them, stock the shelves, keep the monsters queuing, and pour the profits into increasingly unreasonable upgrades. Short, snappy, and made to be finished, not grinded.
Original Steam description
Humans. Great value. While stocks last.
The monster neighbourhood is hungry for humans, and somebody has to keep the shelves full. That somebody is you.
Catch
Head out to offices, gardens and parking lots. Draw a circle around humans before the timer runs out: joggers, weightlifters, yoga people, the guy who just lies on the floor. Catch several at once and the bonuses stack up.
Sell
Your haul goes straight on the shelves. Monsters queue, tills ring, money piles up, even while you're out catching more. Hire cashiers, speed up the lines, raise the price on the sign.
Expand
Put your earnings into the Neighbourhood Plan: new hunting grounds, longer rounds, bigger circles, and a few late-game toys that are frankly unfair to the humans.
A short game, on purpose
One complete run with an actual ending, no infinite treadmill
Every upgrade does something you can feel right away
Mouse only. One hand plays, the other holds the snack
Please note: screenshots are from an early build, things will change.





Demo and release information
No demo is verified in the current check data. This does not mean the game has never had a demo; check its Steam page for current availability.
Steam demo, playtest and Early Access: what is the difference?
Information & artwork: Steam · Last checked UTC