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VOIDHOLD: Squad Survival Roguelite

Demo disponibile

NexusOne23Scoperto Sep 13, 2026

About the game

Un roguelite fantascientifico di sopravvivenza contro orde. Guida una squadra d'assalto composta da quattro soldati, un cane da combattimento e un drone-aquila contro infinite ondate sempre più intense. Crea catene di sinergie che trasformano ogni partita, fatti strada attraverso 10 biomi e mantieni la posizione ai confini del vuoto.

Descrizione originale su Steam

VOIDHOLD is a sci-fi horde-survival roguelite. You command a four-soldier fireteam — VECTOR, NOVA and ECHO at your side, the combat dog REX-7 and the eagle-drone AQUILA in support — holding a position at the edge of the void against waves that never stop escalating.

COMMAND A FIRETEAM


  • You are the commander. Three AI troopers fight beside you, named and colour-coded, gaining veteran strength every level — and the comms track the fight: arrival calls on every world, first-contact warnings, allies down.

  • Each trooper carries its own fixed weapon. VECTOR is the marksman: every shot of the RG-4 RAILSPIKE charges to full and pierces the whole line. NOVA closes in with the SG-12 SCATTER, a short-range pellet cone. ECHO lobs AoE bolts into the crowd with the ARC-9 PLASMA LANCE. Your squad is not three clones.

  • Two companions field with you: REX-7, a combat dog, and AQUILA, a recon eagle-drone.

  • Hold Q — the left bumper on a controller — to open the command wheel: order the whole squad, companions included, to engage freely, protect you, hold a position or focus one target. They still move, aim and fire on their own.

  • Fallen troopers and companions redeploy when you reach the next planet. Losses are a setback you carry through the world, not a run-ender.

ENDLESS, ESCALATING


  • Ten distinct biomes, looping endlessly. The horde grows level after level — a felled boss buys one breather before it climbs again — and every planet fields its own flavour of the horde.

  • A mini-boss holds the middle of every biome and a boss caps it — two different foes from five rotating archetypes: a demon bruiser, a green zone-caster, a charging juggernaut, an aerial dive-bomber, an ice brute-king. Each is a telegraphed weak-point fight, never an HP sponge.

  • The roster fights dirty. The ASH REAVER flanks with a telegraphed ballistic leap, ash lancers fire from their tridents, and the deep waves roll out mutated behaviours: volatile chargers, mortar brutes, warded spitters, dive-bombing flyers.

  • Elite-mutated enemies prowl the deeper waves — gold-crowned and gold-shielded, worth triple. Break the shield, then land the kill. Deeper still, a rank above them again: larger, tougher, and paid accordingly.

  • Rule-twist special waves seize whole levels — eleven of them, each flying its own alert banner: a HARDENED SWARM, a FLYER ECLIPSE, an ELITE PATROL, a VOLATILE CASCADE, a MORTAR SIEGE, a STAMPEDE, a SHIELD WALL, a CROSSFIRE, a BREACH where one wall has fallen and they pour through it, a LOW-G drift that turns height into cover, and a RAZOR EDGE where every hit lands harder in both directions. Boss fights twist too: a ROYAL GUARD shields its boss until the guards fall, an IRONCLAD boss wears heavier plate, and a WAR PARTY brings one more boss.

  • How deep can you hold? A local high-score board keeps every run honest, and Steam leaderboards rank your best unbroken run against your friends and the whole world.

BUILD-CRAFTING SYNERGIES

  • Every run is a different build. Seven mods — HOLLOW-POINT, SIPHON ROUNDS, ARC CONDUCTOR, KILL-DRIVE, AEGIS CORE, INCENDIARY, ADRENALINE — combine into 23 named synergies, among them EXECUTE, GLASS CANNON, CHAIN REACTION, SCORCHED EARTH, THERMAL CORE, BLOODLUST, VAMPIRE, APEX PREDATOR, MELTDOWN, BERSERKER, FRENZY, JUGGERNAUT, LAST STAND and FORTRESS.

  • Lane commitment compounds. Stack a path and your run transforms — it does not just grow bigger numbers.

  • Every run banks SALVAGE. Spend it across seven PROGRAMS for permanent starting edges: credits, a pre-fitted jetpack, charged shields, reinforced hull, weapon logistics, REX-7 and AQUILA.

HOLD THE LINE


  • Tight third-person, over-the-shoulder shooting with weight, recoil and kill-juice.

  • Six weapons on one arm-cannon — carbine, piercing breaker, plasma lance, scatter, charge-railgun, incendiary — swapped freely mid-fight.

  • SAVE RUN at any planet boundary and play on. The record honours only the unbroken watch: a resumed run never enters the high-score board.

  • A cohesive neon sci-fi look, an original driving electronic soundtrack, zero telemetry.

FEATURES

  • A four-soldier fireteam, each trooper with a distinct weapon, plus a combat dog and a recon drone

  • A four-order command wheel for the whole squad, on keyboard or controller

  • Endless escalation across ten looping biomes — per-planet horde flavours, mutated variants, rule-twist wave events

  • Roguelite synergy builds — 23 named combos from seven mods

  • Six free-swap weapons, from carbine to charge-railgun to incendiary

  • Five rotating boss archetypes — a mini-boss and a boss in every biome, each a telegraphed weak-point check

  • A high-score chase — local board plus friends and global Steam leaderboards — and 31 Steam achievements, from FIRST STAND to the 5,000-kill chain

  • Eight medal-graded challenge OPERATIONS, each on its own world, from the boss-rush GAUNTLET to the OMEGA PROTOCOL capstone

  • Boundary saves with an ironman record — SAVE RUN between worlds; only unbroken runs enter the board

  • Single-player, with full controller support and rebindable keys

Informazioni sulla demo e sull’uscita

Durante l’ultimo controllo è stata trovata una demo su Steam. Prima di scaricarla, verifica su Steam che sia ancora disponibile nella tua regione.

Demo di Steam, playtest e accesso anticipato: qual è la differenza?

Informazioni e immagini: Steam · Ultima verifica UTC