Dreadgence
Demo verfügbar
About the game
Ein deterministischer Horror-Autobattler. Binde ausgestorbene Monster durch Pakte, rüste sie mit Riten und Relikten aus und schicke sie dann ins Gefecht. Deine Einheiten kämpfen automatisch und ohne Befehle während des Kampfes – du gewinnst, indem du bereits vor Kampfbeginn die richtige Lösung zusammenstellst. Überwinde Wunden, vertiefe deine Pakte und automatisiere, was du gemeistert hast.
Originalbeschreibung auf Steam
YOU DO NOT FIGHT. YOU PREPARE.
Dreadgence is a deterministic horror autobattler set inside the wounds of a dead god.
Bind extinct monsters as Pacts. Equip them with Rites and Relics. Prepare a three-monster composition capable of surviving what waits inside each Wound. Then deploy.
Your monsters fight automatically. You win by preparing the right answer, not by issuing commands during combat.
SEND YOUR PACTS INTO THE WOUNDS.
Three Pacts enter. The Wound answers.
Your monsters choose targets, move, attack, unleash abilities, and fight without your intervention. Hostile creatures obey their own behaviors.
Face swarms of enemies, dangerous compositions, and increasingly powerful bosses across haunting environments.
You choose what enters the battlefield. Then you watch what survives.
CHANGE THE RELIC. CHANGE THE FATE.
Before battle, read the Wound's exact forecast. Will your Pacts survive or will the encounter destroy them?
The outcome isn't left to chance. The same preparation against the same Reading produces the same result.
Sometimes one Relic is the difference between failure and victory. Study the forecast, change your composition, and rewrite what happens next.
A failed battle is evidence. Learn from it.
BIND WHAT SHOULD HAVE STAYED DEAD.
The monsters you defeat can become the monsters you command.
Pacts: Bind extinct creatures into your growing roster. Each brings its own identity, strengths, and behavior.
Rites: Equip abilities that shape how your monsters fight and what roles they perform.
Relics: Arm your Pacts with powerful items, then evolve those items to awaken new effects.
Every new acquisition creates another possibility. Build specialized teams, experiment with combinations, and watch your collection grow.
CONQUER. AUTOMATE. DEEPEN.
Master a Reading, then automate the work you've already solved.
Build stronger Pacts, collect new Rites and Relics, evolve your equipment, and prepare for more dangerous encounters. Offline progression lets your victories continue working while you're away.
Your next breakthrough should come from a better strategy.
THE ATLAS REMEMBERS EVERYTHING.
Every Wound is a chapter in the autopsy of a dead god. Every extinct creature is another name written into the record.
You are the Blank Leaf: a page torn from the Atlas, given a body, and erased from its memory.
The Wounds remember everyone who died inside them.
They do not remember you.
Read the blood. Close the Wound.






Informationen zu Demo und Veröffentlichung
Bei der letzten Prüfung wurde eine Steam-Demo gefunden. Prüfe vor dem Herunterladen auf Steam, ob sie in deiner Region noch verfügbar ist.
Steam-Demo, Playtest und Early Access: Was ist der Unterschied?
Informationen und Bilder: Steam · Zuletzt geprüft UTC