Who Is Wrong
有试玩版
About the game
所有人进入同一个房间,看到的东西却各不相同。你们必须在时间耗尽前找出所有差异!唯一能相信的,只有朋友告诉你的话。这是一款支持2至4人的恐怖异常搜寻游戏。那么——你究竟有多信任自己的朋友?
Steam 原始说明
YOU'RE IN THE SAME ROOM BUT YOU DON'T SEE THE SAME THINGS!
You have to find every difference before time runs out.
Or you'll end up like the others.
How much can you trust your friends' word?
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ANOMALIES
When you open the chest, the number of anomaly stones in your hand
tells you one thing: HOW MANY ANOMALIES ARE YOURS!
No two lists are the same. You'll decide together where to start.
But while you're helping the others, don't forget your own.
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THE MAJORITY IS RIGHT
Three people see the arcade machine as red, one sees blue? Then
the one seeing blue is wrong.
No voting, no compromise. Just the majority — and the cold
arithmetic of being the minority.
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SPECIAL STONES
Besides your anomaly seals, you might be carrying something else.
Who has what — or whether they have anything at all — no one but
you will ever know.
EYE STONE — puts a photo of whatever you're looking at on
everyone's screen for ten seconds. You show what you're trying to
describe.
SOUL STONE — reveals everyone's position for fifteen seconds. The
answer to "are we even looking at the same thing?"
ZONE STONE — opens a grid around the spot where you drop it. A
cube touching an anomaly turns green, the grid fades, the stone
stays.
It doesn't give you the answer; it tells you where to look.
One use only. Where you use it decides how much it's worth.
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THE PORTAL JUDGES YOU ALONE
When time runs out, everyone must have made it back to the
starting room.
From that moment on, everyone is on their own.
Either you escape, or you live your own hell.
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FEATURES
• 2-4 player online co-op — voice chat isn't a convenience, it's
the game itself
• Asymmetric perception — everyone sees a different version of the
same place
• Irreversible decisions — every seal is final, every mistake is
yours
• Special stones — show, locate, scan; who holds them stays secret
• Shared timer, individual fate — you solve it together but you're
judged alone
• Three difficulties — anomaly variety and the help in your hands
both change
• Hundreds of object variants, shifting lock layouts
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SO — WHO IS WRONG?






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