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SinEater

Demnächst

VERBArootsEntdeckt Sep 21, 2026

About the game

Erklimme und durchquere prozedural generierte Türme der Erinnerungen auf der Suche nach deinen eigenen Sünden in diesem Erkundungs-Plattformer aus der Third-Person-Perspektive. Überlebe in der Welt nach der zweiten großen Flut. Verwalte Ressourcen und Bedürfnisse, plündere Vorräte und handle mit anderen Sündenfressern.

Originalbeschreibung auf Steam

MEMORY TOWERS

All levels are randomly generated, offering a fresh experience every playthrough with mysteries of the past to uncover, natural and unnatural dangers to avoid, old machinery to fix and other climbers to talk and trade with.

Level modifiers and biomes spice it up even more, bringing different weather conditions, giant beings hunting you down, resource scarcities and unique to biomes structures and items into play

CLIMBERS

You are a sin-eater, a new life form born from the skeleton of a long gone person, using your natural agility and wings to ascend the towers in search of answers hidden in your past life.

Jump, wall-jump, long-jump, vault, glide and flap your wings to get around, watch your head and don't slip. Manage your stamina and don't let afflictions consume it.

The climb will require you to be thoughtful of your resources, your path and your surroundings.

TRUSTY BACKPACK

Every sin-eater has their trusty backpack with them. You are no exception. Space is limited; carrying too much will burden you, lowering stamina. You have to be thoughtful of what you bring along.

There are many useful items to find and trade for, so plan ahead and make choices in what you keep, be it extra food or tech parts to repair that jump pad with.

FEATURES

  • Randomly generated towers with a history to discover, 3 biomes to explore and a handful of modifiers to spice it up

  • Story and Infinite climb gamemodes, optional difficulty settings (permadeath and level time limit)

  • Easier difficulty option with more forgiving survival mechanics for those interested in a more casual experience

  • Parkour with a number of different moves, a stamina to look out for and dangers to avoid

  • Useful items and resources to find and manage, avoiding over encumbrance

  • Weird and aggressive flora and fauna, waiting to feed on you

  • Survival elements with many afflictions to deal with (concussions from hitting your head too hard included)

  • Atmospheric and bumpy soundtracks by the very talented Hohenheim and Zorrio

  • 1-2 hour long story campaign to go through and an infinite climb mode

  • Cute guy with outfits to find and wear, poses to hit and a free camera mode for some cool screenshots

Informationen zu Demo und Veröffentlichung

In den aktuellen Prüfdaten ist keine Demo bestätigt. Das bedeutet nicht, dass das Spiel nie eine Demo hatte. Prüfe die aktuelle Verfügbarkeit auf der Steam-Seite.

Steam-Demo, Playtest und Early Access: Was ist der Unterschied?

Informationen und Bilder: Steam · Zuletzt geprüft UTC