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Get To Orbit

発売済み

GTO Team掲載日 Sep 19, 2026

About the game

実際の軌道力学に基づいた、スコアを競う2Dピクセルアートゲーム。打ち上げ、機体を傾け、慣性飛行し、各契約で指定された正確な軌道へ円軌道化したら、燃料が尽きる前に丸一周その軌道を維持しましょう。10個のミッション、3種類の船体、そして開発者自身のオートパイロットをも上回るよう調整されたゴールドティアが用意されています。

Steamの原文説明

"Orbit is sideways speed, not height. Straight up buys you a view and a return trip — the planet is patient."

Get To Orbit is a score-chaser about real orbital mechanics. Every mission is a contract: an exact orbit, drawn to scale in the brief, and a tank of fuel sized to keep the flight honest. Launch, pitch over, let gravity do the turning, coast to apoapsis, and circularise — then hold the band for one full lap. The physics is true conic sections all the way down; nothing is on rails except you, if you fly well.

Ten contracts, no filler

Tolerance bands that tighten until they thread a needle. Elliptical targets with alignment locks. A salvage job that starts in somebody else's orbit — "1800 up top, 580 scraping the weather." One mission flown retrograde, against every chart. An tmosphere thick as soup where heat, not gravity, is the enemy. And a finale on a heavier world: "a summit near escape, and fuel for exactly one honest try."

Scored like you mean it

Every flight is scored out of 1000 — half for accuracy (dead centre of the band, not just inside it), a third for fuel burned against a physics-derived par, the rest for getting it done without extra laps. Bronze, silver and gold stars on every mission, a Steam leaderboard for each, and 19 achievements — six of them epitaphs, because there are exactly six ways to die out here and each deserves a plaque. Gold is tuned past our own reference autopilot on the last two missions. It is reachable. We checked.

Flight School, flown for real

The tutorial doesn't play videos. Every lesson runs the actual simulation — the ascent lesson flies a real rocket through the real physics into a real orbit, shown from two synchronised seats: orbit map and cockpit close-up.

Features

  • Ten-mission campaign of real two-body orbital mechanics — apoapsis,
    periapsis, eccentricity and alignment targets, with time warp for the long coasts

  • Three hull families: the nimble Kestrel X-1, the honest Sparrow MK-1, and
    The Jeff, a laden freighter that turns like a monument

  • Score attack throughout — 1000-point flights, three star tiers, a leaderboard per mission

  • Full controller support

  • An ambient soundtrack whose layers loop at prime lengths, so the combination never quite repeats.

体験版と発売について

現在の確認データでは体験版の存在を確認できていません。過去にも体験版がなかったという意味ではありません。最新の提供状況はSteamのゲームページで確認してください。

Steamの体験版、プレイテスト、早期アクセスの違いは?

情報・画像:Steam · 最終確認 UTC