Get To Orbit
Publicado
About the game
Un juego 2D de estilo pixel art centrado en conseguir puntuaciones y basado en mecánicas orbitales reales. Despega, inclina la trayectoria, avanza por inercia y circulariza la órbita exacta que exige cada contrato; después, mantenla durante una vuelta completa antes de quedarte sin combustible. Diez misiones, tres fuselajes y un nivel oro ajustado para superar incluso al piloto automático de los propios desarrolladores.
Descripción original de Steam
"Orbit is sideways speed, not height. Straight up buys you a view and a return trip — the planet is patient."
Get To Orbit is a score-chaser about real orbital mechanics. Every mission is a contract: an exact orbit, drawn to scale in the brief, and a tank of fuel sized to keep the flight honest. Launch, pitch over, let gravity do the turning, coast to apoapsis, and circularise — then hold the band for one full lap. The physics is true conic sections all the way down; nothing is on rails except you, if you fly well.
Ten contracts, no filler
Tolerance bands that tighten until they thread a needle. Elliptical targets with alignment locks. A salvage job that starts in somebody else's orbit — "1800 up top, 580 scraping the weather." One mission flown retrograde, against every chart. An tmosphere thick as soup where heat, not gravity, is the enemy. And a finale on a heavier world: "a summit near escape, and fuel for exactly one honest try."
Scored like you mean it
Every flight is scored out of 1000 — half for accuracy (dead centre of the band, not just inside it), a third for fuel burned against a physics-derived par, the rest for getting it done without extra laps. Bronze, silver and gold stars on every mission, a Steam leaderboard for each, and 19 achievements — six of them epitaphs, because there are exactly six ways to die out here and each deserves a plaque. Gold is tuned past our own reference autopilot on the last two missions. It is reachable. We checked.
Flight School, flown for real
The tutorial doesn't play videos. Every lesson runs the actual simulation — the ascent lesson flies a real rocket through the real physics into a real orbit, shown from two synchronised seats: orbit map and cockpit close-up.
Features
Ten-mission campaign of real two-body orbital mechanics — apoapsis,
periapsis, eccentricity and alignment targets, with time warp for the long coastsThree hull families: the nimble Kestrel X-1, the honest Sparrow MK-1, and
The Jeff, a laden freighter that turns like a monumentScore attack throughout — 1000-point flights, three star tiers, a leaderboard per mission
Full controller support
An ambient soundtrack whose layers loop at prime lengths, so the combination never quite repeats.





Información sobre la demo y el lanzamiento
Los datos de la comprobación actual no confirman ninguna demo. Esto no significa que el juego nunca haya tenido una; consulta su página de Steam para conocer la disponibilidad actual.
Demo de Steam, prueba de juego y acceso anticipado: ¿cuál es la diferencia?
Información e imágenes: Steam · Última comprobación UTC