Arcanum Idle
Вышла
About the game
меловой круг, одна свеча и восемь сигилов, порождающих друг друга. idle-игра о том, как разрушить всё построенное, чтобы возвести нечто большее. шесть уровней глубины, доска со звёздами, которые вы расставляете вручную, и настоящая концовка
Оригинальное описание в Steam
hey i'm rior, a solo dev. i've been working on arcanum since august
the setup: you move into a house with a study, and the study has a chalk circle on the floor that your predecessor left behind. put your hand in the circle and it gives you mana. buy an ember and it makes mana for you. buy a rune stone and it makes embers. by the eighth tier the numbers don't have names anymore

my inspirations for making this game were antimatter dimensions and cookie clicker
the game is in 9 languages now. english and simplified chinese are reviewed and the rest are still being checked by native speakers, so if a line reads weird let me know in the discussions <3
the setup: you move into a house with a study, and the study has a chalk circle on the floor that your predecessor left behind. put your hand in the circle and it gives you mana. buy an ember and it makes mana for you. buy a rune stone and it makes embers. by the eighth tier the numbers don't have names anymore

tear it down to go higher
resonate to redraw your circle bigger. transcribe to wipe the whole study and keep what you learned as insight. ascend, converge, collapse, answer. six layers and each one changes how the ones below it play. in playtesting the last layer opens somewhere around 55 to 75 hours in (time with the game closed counts)pick how you play
after each ascension you choose a doctrine. the quickened gets stronger the more you click, the patient gets stronger the longer you leave it alone, and the threefold path is a bit of botharrange the sky
the constellation is a 5x5 board. stars are worth what their neighbours make them worth and a bridge does nothing on its own, it just makes every star touching it strongertrials and relics
seven trials run the study with one rule broken (no tempo, only two sigils, no ladder at all). beat one and the reward is yours for good. ten relics change a rule of the study forever, like a stub of chalk or an hourglass that was already brokenmade to leave running
the circle keeps working while the game is closed (for up to a week), autobuyers turn themselves on as you unlock them and automatic resets stay quiet. steam cloud saves with local backups, keyboard shortcuts, text size, colour-blind palettes, contrast settings and partial controller supportmy inspirations for making this game were antimatter dimensions and cookie clicker
the game is in 9 languages now. english and simplified chinese are reviewed and the rest are still being checked by native speakers, so if a line reads weird let me know in the discussions <3






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