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Hoverslam

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Gebal GamesDécouvert le Oct 24, 2026

About the game

Hoverslam est un jeu compétitif mêlant plateformes de précision, contre-la-montre, pilotage de fusée et grottes (rien que ça !). Autrement dit : une course dans des grottes spatiales. Ce n’est pas le petit jeu décontracté "Moon Lander" de votre grand-père : le plafond de maîtrise est élevé et il faut s’entraîner pour devenir bon. Facile à prendre en main, difficile à maîtriser.

Description d’origine sur Steam

Hoverslam is about dedication, commitment, and bragging rights. It’s for the pro gamers who want to flex, the casual players who secretly want to get good, and anyone who has ever said “one more try” and then played for three more hours.

Expect to crash. A lot. Like, a lot a lot.

But stick with it and one day you’ll take that top spot from your rival, and they will never hear the end of it.

New to flying? The tutorials will help you learn the basics. Then it’s on to the campaign: 100 levels across ten sets. Five are handcrafted by yours truly, and five are carefully tuned procedural sets. 

Every campaign level has its own all-time leaderboard, so somebody’s always got a score you should be beating.

Done with the campaign? Not even close. Daily and weekly challenges serve up fresh procedurally generated levels with six difficulty settings, from Beginner all the way up to God (good luck with that one). When a challenge resets, you earn rank points based on where you placed.

Feeling creative? Build your own levels in the custom creator and share them with everyone. Every month the community votes, and the winning map becomes the next official Monthly Challenge.

Think you’re fast? Prove it. Every score on the leaderboard comes with a ghost rocket you can race. Chase the top pilots, the friend who just beat your time, or the person one spot above you who’s been bugging you all week. The ghost settings let you pick how many show up and whose they are, so you can go one-on-one with a single rival or fill the cave with the entire leaderboard.

Ghosts not enough? Go live. Spin up a lobby, invite your friends, and set the clock anywhere from 2 to 10 minutes. Everyone flies the same level, and you can retry as many times as you want. Crash, respawn, repeat. When time runs out, the best score wins and everyone else has to live with it.

So, are you up for the challenge?

Informations sur la démo et la sortie

Aucune démo n’est confirmée dans les données de vérification actuelles. Cela ne signifie pas que le jeu n’a jamais eu de démo ; consultez sa page Steam pour connaître sa disponibilité actuelle.

Démo Steam, playtest et accès anticipé : quelle est la différence ?

Informations et visuels : Steam · Dernière vérification UTC