CRAGGFALL
Demnächst
About the game
Du bist ein Felsbrocken. Craggfall ist ein physikbasiertes Momentum-Spiel, in dem du einen lebenden Felsen durch dynamisches Gelände rollen, springen und krachen lässt. Zerschmettere alles, was dir im Weg steht, während du geheimnisvolle Welten erkundest. Nimm Tempo auf, um gewaltig abzuheben, und erlebe jeden gloriosen Absturz in der Sofortwiederholung noch einmal.
Originalbeschreibung auf Steam
You are a rock.
No legs. No thrusters. No double-jump. Just mass, and a world that has noticed you.
CRAGGFALL is a third-person action-adventure driven by real momentum physics. It controls like the action games you already know: left stick to move, right stick for a free camera, grounded and deliberate. This is not a marble roller. You're a character with intent, abilities and enemies. You just happen to be made of stone.
SPEED IS YOUR WEAPON, YOUR LADDER, AND YOUR PROBLEM
Build momentum and carry it through lines that shouldn't work. Every slope, lip and surface pushes back the way it should. Nothing is scripted, nothing is faked. Read the terrain, commit, and live with the consequences.
THE WORLD HITS BACK
Combat where mass is the weapon. Slam into enemies at full speed, shield, strike, and heave projectiles from range, against things that smash back just as hard.
WANDER OFF THE LINE
Crystals, caves, portals, and places nobody pointed you toward. Mine crystals to awaken dormant powers. These worlds reward curiosity.
IF YOU CAN SEE IT, YOU CAN PROBABLY GET THERE
There are no pre-set routes. Reaching the hard-to-reach is its own challenge, and finding the way up is on you.
EVERY RUN IS A HIGHLIGHT REEL
CRAGGFALL is always recording. Rewind any moment, fly a free camera through your best line (or your funniest disaster), and capture it. Your greatest trick is never lost. It's one button away.
PLANNED FOR LAUNCH
More worlds, each with its own terrain and physics character
New rock forms with different mass, shape and handling
More abilities, enemies, and ways to hit things
Powers and collectibles hidden off the obvious path
A deeper director mode for cinematic replays
FROM A STUDIO OF TWO
SynthForm Studios is two friends building the game we want to play: tactile, strange, and honest about its physics. There's no "the programmer" and "the artist" here, because we both get our hands on everything. The release date will come when the game has earned it.
Free demo at Steam Next Fest, October 19–26. Wishlist CRAGGFALL and Steam will tell you the moment it unlocks.






Informationen zu Demo und Veröffentlichung
In den aktuellen Prüfdaten ist keine Demo bestätigt. Das bedeutet nicht, dass das Spiel nie eine Demo hatte. Prüfe die aktuelle Verfügbarkeit auf der Steam-Seite.
Steam-Demo, Playtest und Early Access: Was ist der Unterschied?
Informationen und Bilder: Steam · Zuletzt geprüft UTC