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Pixel Planet Survivor

Lançado

Ancient Ankh StudiosDescoberto Sep 18, 2026

About the game

Preso em um mundo infectado, um único sobrevivente enfrenta uma onda crescente de insetos alienígenas. Um roguelite de sobrevivência com visão de cima, em que cada inimigo é um único pixel e todo o enxame aparece na tela... um milhão deles. Monte seu equipamento, mantenha a posição e chegue ao ponto de extração.

Descrição original no Steam

Stranded and waiting for help

You are stranded on an alien-infected planet with your starting weapon and rescue twenty six minutes away. Everything on the planet is coming for you.

Pixel Planet Survivor is a top-down survivors roguelite built around a single idea: every enemy is one pixel, and every one of them is really there. No sprite culling, no fake crowds, no smoke and mirrors, by the final stand there are a million individually simulated bugs between you and the dropship, and you can see all of them at once.

Craft your build and then figure out what works for you and what doesn't

  • 26 base weapons with 19 evolutions across ten firing patterns: projectile, nova, beam, orbital, aura, lobbed, ground fields, sweep, chain and turret. Each with an evolved form. Everything auto-targets; you only ever control where you stand.

  • 21 passives to choose from making every run unique

  • Five damage elements with affinity passives

  • Various starting classes separated by their opening weapon and innate perks

Twelve different enemy types

As your run progress's more enemy types will spawn making the horde more chaotic as time passes. Each enemy has its own resistances, movement type/speed, HP, and damage.

See how you did and plan your next run

At a million enemies things get chaotic quickly, so every run ends with an exact per-weapon breakdown. Find out that your third weapon slot only contributed 4% of your damage, and draft differently next time.

Features

  • Up to 1,000,000 simultaneously simulated enemies

  • A 26-minute runs, either extract or stay to see how long you can hold out

  • Five titan bosses each with their own attack pattern

  • 26 base weapons, 19 weapon evolutions, 21 passives, multiple classes, 5 elements

  • 12 enemy types 

  • Hand-drawn maps with destructible terrain

Informações sobre a demo e o lançamento

Os dados da verificação atual não confirmam nenhuma demo. Isso não significa que o jogo nunca teve uma; consulte a página dele no Steam para verificar a disponibilidade atual.

Demo do Steam, teste de jogo e acesso antecipado: qual é a diferença?

Informações e imagens: Steam · Última verificação UTC