Gravefever
Demo verfügbar
About the game
Prügle, erschieße und friere endlose Monsterwellen in diesem Survivors-artigen Roguelike ein. Entwickle deinen Build mit Fertigkeitszweigen und mächtigen Abschlussfähigkeiten weiter, bezwinge Megabosse, um neue Arenen zu erreichen, und spare Gold für dauerhaftes Training. Jeder Durchlauf endet mit dem Tod – die Zeit ist deine Punktzahl. Wie lange hältst du durch?
Originalbeschreibung auf Steam
GRAVEFEVER is a survivors-style action roguelike about a fight you can't win. Monsters come in waves, then floods. You level up, choose your upgrades, unlock your kit piece by piece, and carve a path through five arenas. Eventually, the swarm will take you. The timer at the top of the screen shows your score.
How a run goes
You start in a quiet village with only your basic attack. After ten levels, you gain your first real skill. By level 30, the map's guardian, a bear the size of a house, comes looking for you. Defeating it opens a portal to somewhere worse. A decent run can last over half an hour, but most don't get close.Three hunters
- Fighter: a bare-knuckle brawler. He punches in an arc, pushes the swarm back, and won't stay dead (his passive is called Death Rattle).
- Gunslinger: every sixth shot is a lucky round. He settles arguments with a falling nuke.
- Sorcerer: he slows and freezes everything nearby, hides behind a shattering barrier, and brings an ice age to the crowd.
Five arenas, four gatekeepers
The world changes every 30 levels; you'll move from the village to a glowing forest, a desert war camp, a mushroom glade, and a graveyard. You can only advance after defeating the mega-boss guarding the way out. Each one has its own fighting style: a triple rampage charge, a vanish-and-ambush teleport, skullfire mortars, and lingering spore pools. If you dodge their big attacks, they stagger and take double damage. If you face-tank them, well...Builds that actually branch
Every level-up presents three cards. Core stats stack ten deep, and each skill has two upgrade branches leading to a capstone—choose one of two, and it's permanent. Specialist stats, like Bloodlust and Momentum, become available in the late game. A complete build can turn the endgame into a harvest. The combo counter has no cap; some players have surpassed 5,000.The grave pays out
Death ends the run, not your progress. A complete death report shows what killed you and what damage you dealt. Gold is banked into the Armory for permanent stat training and a once-per-run second life. Quests reward you for your records. Once you've fought your way to a certain level, Head Start allows future runs to begin at level 10, 30, 60, 90, or 120—skip the warm-up and start at the part that kills you.Also in the box
- Cursed shrines that triple the spawn rate for 45 seconds—survive it and get rewarded
- Random kill events provide double and triple XP windows and damage surges
- Watch out for exploding suiciders, spitting casters, and a critter stuffed with gold that runs from you
- Map hazards, mega-boss treasure chests, and per-map pickup buffs
- A death recap shows exactly whose fault it was (yours)
- Keyboard-first controls come with optional mouse aim, two UI themes, and Steam Cloud saves






Informationen zu Demo und Veröffentlichung
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Steam-Demo, Playtest und Early Access: Was ist der Unterschied?
Informationen und Bilder: Steam · Zuletzt geprüft UTC