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Dead Man's Gulch

Pubblicato

Off the Clock HermitScoperto Sep 19, 2026

About the game

Un tower defense western. Costruisci case, schiera i arma i cowboy al loro interno, alle finestre e sui tetti e difendi la strada da orde sempre più forti di morti viventi. Ogni partita finisce, ma la "Tempra" che guadagni permette di acquistare potenziamenti permanenti, così la notte successiva inizia con un pizzico di speranza in più.

Descrizione originale su Steam

What you do


  • Place cowboys along the street which defend the town
  • Spend gold mid-fight on more men, better guns, and new buildings
  • Level up during a run and pick a skill card each time, Tier1 - Tier3 Skills
  • Bank Fortitude every run — win or lose — and spend it on permanent upgrades
  • Come back stronger and hold out longer than last time. Constant progression

Keep them out of town.


Zombies come up the road to Dead Man's Gulch in one continuous wave that never stops growing. The settlers can't fight. Your cowboys can — so put them where they'll do the most good and keep them supplied.

Hour one is a handful of shamblers. By the small hours there are hundreds on the street at once, and the things that arrive then take a magazine each.

Build the town, then hold it


  • Raise twelve buildings along the street, each with its own firing positions
  • Arm your men from a pistol up to a Sharps buffalo rifle — and dynamite, when a pistol will no longer do
  • Call in cavalry, and when the purse allows it, build the Gatling emplacement
  • Seven kinds of dead walk this road, from the shamblers of the first hour to what arrives after midnight

Lose, learn, ride again


Every run ends. What you learned does not. Fortitude carries over into a ledger of permanent upgrades — more gold, skills, and new weapons — so the next night starts a little less hopeless than the last.

  • Real progression from run to run
  • Progress saves itself
  • English, German and Spanish

A note from the developer

I'm one person, and this is my first published game.
I've played tower defense for years, and I love the idea of progress that carries across runs. Dead Man's Gulch is my attempt to put both in one game.
I built it in my spare time. If you play it and something feels off, tell me — I read everything and want to make this the best it can be.
— Matthias, Off the Clock Hermit

Informazioni sulla demo e sull’uscita

I dati del controllo attuale non confermano alcuna demo. Ciò non significa che il gioco non ne abbia mai avuta una; consulta la sua pagina Steam per verificarne la disponibilità attuale.

Demo di Steam, playtest e accesso anticipato: qual è la differenza?

Informazioni e immagini: Steam · Ultima verifica UTC