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Half Hour RPG

Veröffentlicht

Dea MachinaEntdeckt Sep 13, 2026

About the game

Bis zu 30 Minuten episches Abenteuer. Half Hour RPG ist ein von Hand aus vorhandenen Assets zusammengestelltes RPG, das mit kompromisslosem Respekt für deine Zeit entwickelt wurde. Jedes unnötige System wurde bewusst nicht implementiert.

Originalbeschreibung auf Steam

WELCOME TO THE CLOSED WORLD OF HALF HOUR RPG!

The world has been precisely designed so it doesn't need to be open.

Half Hour RPG is a hand-asset-flipped RPG designed with uncompromising respect for your time. It delivers an epic adventure without asking you to reorganize your life around it.

It's a complete RPG experience stripped of everything that might unnecessarily distract you from what truly matters in every game — seeing the end credits.

KEY FEATURES

  • Up to 30 minutes of epic adventure. We've concentrated the entire adventure into a timeframe you can still reasonably justify to your family.

  • Compact world design. The world has been carefully designed so you don't need fast travel to reach another part of it. In most cases, selecting a fast travel point would take longer than simply walking there.

  • Hand-asset-flipped world. Instead of wasting years creating everything from scratch, we used proven solutions made by people who knew what they were doing and apparently had the time.

  • ZERO CRAFTING. One of Half Hour RPG's most advanced systems. It requires absolutely no player interaction.

  • No gathering of crafting materials. Wood stays in the forest. Ore stays in the ground. Wolves get to keep their skins. We respect your time.

  • No upgrading your crafting table. Mainly because there is no crafting table.

  • Classic turn-based combat. No reflexes, perfect parries, or memorizing fourteen-button combos required. The system was chosen specifically so we wouldn't have to implement any of that — and so you can eat pizza between attacks.

  • Visible enemies. No random encounters means you always know exactly how many problems are still standing between you and the end credits.

  • Carefully limited enemy variety. Enough to provide variety without unnecessarily raising expectations that something new might appear later.

  • Zero grinding. You can't spend two hours fighting the same enemy because the game will end long before that.

  • No survival mechanics. We won't simulate hunger, thirst, temperature, exhaustion, or vitamin D deficiency during a thirty-minute adventure.

  • No base building. By the time you finished building one, you should already be watching the end credits.

  • No procedurally generated open world. Every part of the world has been placed exactly where we found it while browsing stock maps.

  • Minimalist map interface. Our world design reduces the number of possible directions to the point where map markers are no longer necessary.

  • Carefully controlled amount of side content. The control was extremely effective.

  • A real ending. At some point, the game simply ends. We decided to treat this as a feature.

  • And still zero crafting. We don't want this point getting lost among the less important features.


Half Hour RPG respects your time.

Every system we didn't have time to make was carefully analyzed and deliberately left unimplemented for design reasons.

Informationen zu Demo und Veröffentlichung

In den aktuellen Prüfdaten ist keine Demo bestätigt. Das bedeutet nicht, dass das Spiel nie eine Demo hatte. Prüfe die aktuelle Verfügbarkeit auf der Steam-Seite.

Steam-Demo, Playtest und Early Access: Was ist der Unterschied?

Informationen und Bilder: Steam · Zuletzt geprüft UTC