Pixel Sky Waystation
Coming soon
About the game
On a sky island between the grassland, highland, and desert, build a place where traveling merchants can rest. Prepare lodgings and warm, steaming soup, and craft new goods from the materials they bring. As more merchants arrive, your rest stop grows into a vast trading hub for all three regions.
Original Steam description
Merchants traveling perilous trade routes visit the Sky Island in search of Lodgings where they can set down their heavy loads and rest
Build a shelter where merchants can take a short rest
Buy materials, process them, and sell
Each merchant visits the Sky Island carrying different materials
Buy and combine materials to make warm soups and cool drinks, then sell them to the merchants
Find the most efficient layout
Processing Rooms produce different goods depending on which material Storages are placed next to them
Move buildings and divide your island into districts as you buy, produce, and transfer materials, drawing a more efficient island one piece at a time
Produce your own when purchased materials aren't enough
Invite more merchants to the Sky Island, learn from them how to produce materials, and unlock that production
After all, the more your Sky Island grows, the more goods it will need
Raise your Sky Island Level to unlock buildings and invite merchants

As your Sky Island Level rises, invite merchants as visitors or unlock new buildings, and add extra effects to your merchants and unlocked buildings
Build Goodwill with Your Visitors

The more your visitors rest in rest buildings with the Sky Island's goods, the more their Goodwill Tasks fill up
Visitors you have grown close to come by more often, bring more materials, and sometimes visit the Sky Island together with their companions
Build Goodwill with the Regions

The more goods you send to a region and the more of its materials you bring in, the more that region's Goodwill Tasks fill up
A region you have grown close to buys more goods, goods made from its materials sell for better prices, and you can spend Unlock Points to open new trade routes and widen your trade
Use gold to push your buildings' limits
Randomly offered choices let you increase the base abilities of your buildings






Demo and release information
No demo is verified in the current check data. This does not mean the game has never had a demo; check its Steam page for current availability.
Steam demo, playtest and Early Access: what is the difference?
Information & artwork: Steam · Last checked UTC