ONE MORE TERM
Demonstração disponível
About the game
Lidera uma república durante 48 meses. Analisa documentos, gere o teu gabinete, aprova leis, sobrevive a crises e responde pelas consequências de cada compromisso político.
Descrição original no Steam
EVERY DECISION BECOMES PART OF HISTORY
You have one presidential term to preserve the republic.
Over 48 months, ministers, diplomats, investigators, military officers, activists, and ordinary citizens will bring urgent issues to your desk. Each case offers two defensible choices. Neither guarantees safety, and every signature changes the country's future.
Information is incomplete. Decisions are final. Consequences remember everything.
READ BEYOND THE MAIN BRIEFING
Behind a confident report may lie a disputed source, an unaccounted cost, or a warning hidden in an appendix. Open the supporting documents and examine them with a pixel-art magnifying glass before choosing a political course.
Evidence can reveal what the speaker left unsaid. You may request a second opinion, postpone certain decisions, or act immediately - but delay carries a political price of its own.
GOVERN A LIVING POLITICAL SYSTEM
Your decisions continuously affect five indicators:
Public trust
Economy
State capacity
World standing
Tension
Keeping only one indicator high is not enough. A prosperous country can lose the trust of its citizens. A powerful state can provoke a crisis. International success sometimes demands concessions at home. If one of the critical systems collapses, your presidency may end early.
FORM YOUR CABINET
The cabinet is more than a list of names. Ministers have their own skills, loyalties, and political views. Request second opinions, deal with internal disagreements, and reshuffle the government when it needs a new direction.
Your allies remember whose advice you followed, which promises you broke, and who was forced to pay for your decisions.
SHAPE LONG-TERM POLICY
Your presidential tools expand as the game progresses:
Examine evidence and classified documents
Manage a cabinet of recurring political characters
Pass laws with immediate and long-term effects
Build relations with fictional states
Face multi-stage crises under time pressure
Track previous decisions, active consequences, and the history of your term
Early decisions can unlock follow-up events several months later. Reforms create delayed consequences, allies remember previous agreements, and unresolved problems return in more dangerous forms.
A NEW PRESIDENCY WITH EVERY PLAYTHROUGH
Each new game uses a reproducible world seed and creates a different sequence of events, consequences, and character stories across the 48-month term. The complete pool contains hundreds of political events and documents in Russian and English.
It is impossible to see everything in one playthrough. Different priorities, cabinet relationships, and national conditions lead to new crises, opportunities, and endings.
SEVENTEEN POSSIBLE ENDINGS
Reach the election—or lose power before it arrives.
Your final legacy is determined not only by the state of the republic, but also by the history of your actions. You may be remembered as an architect of peace, a constitutional reformer, or the president of a stable republic. Your term may also end in economic collapse, international isolation, a cabinet revolt, or catastrophe.
After the presidency ends, the game creates a detailed report covering final indicators, laws, evidence, broken promises, cabinet loyalty, international relations, achievements, and key decisions.
PLAYTIME
A complete 48-month term usually takes 2–4 hours, depending on how carefully you read documents and study the political archive. A systemic crisis may end the presidency earlier.
The game is designed for repeated playthroughs, testing different political principles, and discovering consequences that went unnoticed during a previous term.
KEY FEATURES
A complete four-year term consisting of 48 monthly decisions
Five interconnected national indicators and multiple failure conditions
Cabinet management, loyalty, and a second-opinion system
Laws with persistent and delayed effects
International relations with fictional countries and leaders
Follow-up events that account for your previous decisions
Multi-stage crises under time pressure
17 systemic endings with distinct illustrations
Reproducible world seeds and a presidency archive






Informações sobre a demo e o lançamento
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