SPSPSP
近日発売
About the game
SPSPSPは、自分で標的を選ぶデッキ構築型シューティングゲームです。敵同士のシナジーを連鎖させてスクラップ価値をつり上げ、撃ち落として換金しましょう。自ら強化したウェーブを生き延びてください。サイクルを重ねるたびに代償は増していきます。強欲さが難易度を左右します。
Steamの原文説明
To make money, you have to invite more enemies
One rocket, drawn in ballpoint pen. A toll you can't afford.
And a swarm you called down on yourself.
1. Draft your enemies
Each cycle opens with three cards. Whatever you pick joins your deck. Not as an ally — as an income stream.
2. Synergies set the price
Placed pieces raise each other's value through adjacency. A sun starved by its neighbors swells into a red supergiant and goes supernova. Enough cultists around a summoning circle, and something older answers. The Prince finds his fox, then his rose.
Trigger cascading synergies for massive payouts. Stack lasting value over time or cash in on explosive bursts — the deeper the chain, the more your payout multiplies.
3. Then they come for you
Everything you just made valuable spawns in the combat phase — stronger, and in greater numbers. The better your economy runs, the thicker the screen gets.
Your payout structure is the bullet pattern.
4. The toll doesn't wait
The bill climbs every cycle. Cash out now and move on safely, or slot in one more piece and raise the payout. Miss a payment and the run is over.
Themed decks
Solar System — stellar evolution, supernovae, orbital adjacency
Cthulhu — cultists and summoning circles calling down worse
The Little Prince — fox, rose, and the asteroid they orbit
UFO — stacks abduction counters on other pieces and converts them
Quantum — probability, superposition, and pieces that refuse to settle
Also included
Weapons assembled from three axes: projectile form, modifier, on-hit effect
Seeded runs — the same seed plays out the same way
Replay recording and playback
Hand-drawn pixel art on paper texture





体験版と発売について
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情報・画像:Steam · 最終確認 UTC