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Cyber Survivors

Скоро

NadyosДата обнаружения Sep 13, 2026

About the game

Кооперативная игра в жанре survivor, действие которой происходит в гранёном цифровом мире. Взрывайте геометрические орды группой из 1–4 игроков, всей командой голосуйте за цели, прерывающие каждый забег, и сочетайте оружие, способности и личные артефакты в сборку, от которой плавится экран.

Оригинальное описание в Steam

The system has a virus. It's you.

You are a rogue process loose inside a hostile machine. Everything here is carved from faceted geometry — cubes, pyramids, spheres — and all of it wants you deleted. Survive long enough and you stop being prey: one weak pulse becomes a storm of beams, orbits, turrets and drones that clears the screen every few seconds.

Decide the run together


Every few minutes the run stops asking you to survive and starts asking you to choose. Objectives appear, the world freezes, and the whole squad votes.
  • Capture a data node while the swarm closes in
  • Move a fragile core across the arena — it only moves while you're beside it
  • Defend a relay that dies without you
  • Purge a marked zone, or collect scattered shards under a timer

Builds that argue with each other


Level-ups are shared: the whole party levels together, and everyone picks their own card from a randomized draft of rarities, with rerolls and banishes for a bad draft. Weapons are archetypes, not stat sticks — chaining beams, orbiting blades, ground zones, turrets, mines, kamikaze drones — and each one changes how you move, not just how much you hit for.


Artifacts are personal. They aren't a damage number, they're a condition: stand still and hit harder, get faster the closer you are to death, stay near an ally or lose the bonus. Two players in the same run end up playing two different games.

Every virus plays differently


Each character comes with a starting weapon, a passive and an active ability. Call down a lightning storm, stop time for the whole swarm, turn into a colossal serpent that crushes everything in its path, or burn a line through the crowd with a beam you aim yourself.

The arena bites back


Shrines scattered across the map offer trades — real power for a real cost, paid immediately. Chests sit in the open, or behind a mini-boss that has to be earned. Ranged enemies keep their distance and fire; elite waves and mini-bosses arrive on a schedule, and a timeline on the HUD shows when the next vote and the boss are due.


Every stage ends with a boss standing between you and the portal out.

Co-op

  • 1–4 players — play solo, or bring the whole squad
  • Steam invites, friend list join, or a lobby code
  • Get downed, not deleted — you keep moving as a ghost until an ally revives you at your gravestone
  • Shared party level, and the run pauses for everyone while cards are picked

Features

  • Squad-voted objectives that break the run into decisions instead of a single survival timer
  • Personal artifacts that rewrite your playstyle, plus a randomized card draft every level
  • Distinct weapon archetypes that combine into wildly different builds
  • Characters with their own passive and active ability
  • Mini-bosses, elite waves, shrine trades and guarded chests scattered through every arena
  • Stages that change colour and get crueler, each closed off by a boss
  • Between runs: a permanent upgrade tree, perks, new characters and weapon unlocks through mastery
  • Endless mode and leaderboards

Wishlist now to hear the moment the demo goes live — and bring a friend. This one is better with one.

Информация о демоверсии и выходе игры

Текущие данные проверки не подтверждают наличие демоверсии. Это не означает, что её никогда не было; проверьте актуальную доступность на странице игры в Steam.

Демоверсия Steam, тестирование и ранний доступ: в чём разница?

Информация и изображения: Steam · Последняя проверка UTC