Apoc Wilds
有试玩版
About the game
一款以天空裂隙下方的废墟为舞台的回合制生物收集游戏。封印你发现的生物,决定它们是否进化,并从100多种生物中组建一支六人队伍。在完善Barrowlands的故事及其下方的Crypt期间,本作将以抢先体验形式推出。
Steam 原始说明
THE SKY BROKE, AND SOMETHING CAME THROUGH
The Barrowlands were farmland once. Now a tear hangs over them, and the things that walk out of it don't agree about what happened. Neither do the people. Three factions lay claim to how it should be managed. The Vigil want it closed. The Threshold Concern want it studied, catalogued, and stamped with a company logo. The Unbound think closing it is the only real mistake left to make.
You arrive at Hollowmere Camp with nothing, and all three have a use for you.

What you can play today
Seal what you find. Every wild creature can be captured rather than killed — but sealing is a gamble. Your odds rise as its health falls and shift with the creature's tier, so spending a Sealing Card is a real decision.
100+ creatures planned across Cyberpunk, Mythos, Undead and Aberration strains, currently only have access to around 20+ creatures.
Evolution is your call. Offered after a battle, never forced the moment a number ticks over. Keep the form you like.
A deck and six cards to your hand, not a party. Six active creatures, the rest benched. Choose your hand of creatures for each battle — and swapping onto the field costs your turn, so a bad lead has a price.
Fights with moving parts. Poison and Bleed chew through armour by percentage. Stun, Slow and Vulnerable reorder play. Regen and Lifesteal keep you standing. Crit and hit chances are per-move and visible.
Progression that doesn't punish a full team. Level to 20, and every creature in your active deck earns from every fight — raise a team without paying six times the grind.
The Barrowlands — six zones with their own encounter tables and level bands, rival Apoc Handlers with real rosters, a shop economy in Scrip, and a healer at Hollowmere.

What's being built
Plans, not promises — but this is the order of work:
A 16-quest story campaign through the Barrowlands, in three acts, ending beneath it
A four-floor Crypt with battle after battle as you try to survive, gated descents and a boss at the bottom
Commissioned pixel art replacing placeholder creature sprites, starting with the creatures you meet first
The Fracture Coast — a second region, once the Barrowlands is finished
The target is a 6–8 hour campaign. That's what Early Access is funding.

Also included
Full controller support with prompts that match your device
3 save slots with Steam Cloud sync
7 achievements and 5 leaderboards — fastest run to Hollowmere, most Handlers defeated, highest creature level
Original music across overworld, battle and menus
Special Thanks
To all playtesters, with your support we managed to really pull off one creative and fun experience.
To Captain, friend and true gaming savant
To Khrozt, brother and game lover
To Kato, friend and hard mode connoisseur
To Kahndawg, friend, brother, and gaming prodigy






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