Apoc Wilds
Démo disponible
About the game
Un jeu au tour par tour de collection de créatures se déroulant dans les ruines sous une déchirure dans le ciel. Scellez ce que vous trouvez, décidez si vos créatures évoluent et formez une équipe de six parmi plus de 100 créatures. En accès anticipé pendant le développement de l'histoire des Barrowlands et de la Crypt qui se trouve en dessous.
Description d’origine sur Steam
THE SKY BROKE, AND SOMETHING CAME THROUGH
The Barrowlands were farmland once. Now a tear hangs over them, and the things that walk out of it don't agree about what happened. Neither do the people. Three factions lay claim to how it should be managed. The Vigil want it closed. The Threshold Concern want it studied, catalogued, and stamped with a company logo. The Unbound think closing it is the only real mistake left to make.
You arrive at Hollowmere Camp with nothing, and all three have a use for you.

What you can play today
Seal what you find. Every wild creature can be captured rather than killed — but sealing is a gamble. Your odds rise as its health falls and shift with the creature's tier, so spending a Sealing Card is a real decision.
100+ creatures planned across Cyberpunk, Mythos, Undead and Aberration strains, currently only have access to around 20+ creatures.
Evolution is your call. Offered after a battle, never forced the moment a number ticks over. Keep the form you like.
A deck and six cards to your hand, not a party. Six active creatures, the rest benched. Choose your hand of creatures for each battle — and swapping onto the field costs your turn, so a bad lead has a price.
Fights with moving parts. Poison and Bleed chew through armour by percentage. Stun, Slow and Vulnerable reorder play. Regen and Lifesteal keep you standing. Crit and hit chances are per-move and visible.
Progression that doesn't punish a full team. Level to 20, and every creature in your active deck earns from every fight — raise a team without paying six times the grind.
The Barrowlands — six zones with their own encounter tables and level bands, rival Apoc Handlers with real rosters, a shop economy in Scrip, and a healer at Hollowmere.

What's being built
Plans, not promises — but this is the order of work:
A 16-quest story campaign through the Barrowlands, in three acts, ending beneath it
A four-floor Crypt with battle after battle as you try to survive, gated descents and a boss at the bottom
Commissioned pixel art replacing placeholder creature sprites, starting with the creatures you meet first
The Fracture Coast — a second region, once the Barrowlands is finished
The target is a 6–8 hour campaign. That's what Early Access is funding.

Also included
Full controller support with prompts that match your device
3 save slots with Steam Cloud sync
7 achievements and 5 leaderboards — fastest run to Hollowmere, most Handlers defeated, highest creature level
Original music across overworld, battle and menus
Special Thanks
To all playtesters, with your support we managed to really pull off one creative and fun experience.
To Captain, friend and true gaming savant
To Khrozt, brother and game lover
To Kato, friend and hard mode connoisseur
To Kahndawg, friend, brother, and gaming prodigy






Informations sur la démo et la sortie
Une démo Steam a été trouvée lors de la dernière vérification. Avant de la télécharger, vérifiez sur Steam qu’elle est toujours disponible dans votre région.
Démo Steam, playtest et accès anticipé : quelle est la différence ?
Informations et visuels : Steam · Dernière vérification UTC