SOGUL: Den of the Deep
Démo disponible
About the game
Combattez de la main droite et gardez le rythme de la gauche. Chaque note jouée avec précision renforce votre attaque, et chaque coup ennemi peut être paré en rythme. Descendez 50 étages jusqu'à la Liche avec quatre compagnons que vous aurez vous-même nommés, dans ce roguelite au tour par tour rythmé par la musique.
Description d’origine sur Steam
Your hands do different jobs
The moment a battle starts, notes begin falling down the left lane. Your right hand picks attacks, skills and defenses; your left hand keeps time. The rhythm is not a minigame on the side — it is the combat.- Combo sharpens every strike, and from 20 combo your basic attacks land as criticals
- Gold notes refill the whole party's MP — the fuel for your skills
- Orange notes are the beat of an incoming enemy attack. Parry cleanly and the blow barely lands
- Purple notes are the cast beat of skills and ultimates. Nail the timing and they hit 1.4x harder
- Fill the gauge and the party strikes as one in a joint Ultimate
A den that changes as you dig
Fifty floors, split into five zones of ten. You start in a moss-choked dungeon and pass through webbed caves, a graveyard of the dead and an abyssal rift before reaching the Lich's throne. Each zone brings its own palette and music, and each ends with a boss whose signature move can only be blocked on rhythm.Every floor offers a fork: the dangerous path thick with elites but heavy with treasure, the safe path with a guaranteed campfire, the merchant's path. You choose what to risk.
Four companions, thirteen paths
You name your party at the start. They begin as Novices, pick one of Warrior, Rogue, Mage or Priest at level 5, and branch again at 16 — whether yours becomes a Berserker or a Paladin depends on how you raised them.- 13 jobs, each with its own skills
- 20 relics that change the rules rather than the numbers — count GOOD as PERFECT, strike twice with basic attacks, keep your combo through a MISS
- Gear with affixes, consumables, merchants, campfires, gambling dens and training grounds
What death leaves behind
Even a wipe pays out: soul shards equal to the depth you reached. Spend them at the Soul Altar on permanent blessings, or break the seals on the most powerful relics. The next expedition starts a little stronger.The Archive fills with the monsters you have met and the relics you have held, and keeps your fastest clear on every difficulty.
Also included
- Korean and English
- Seed entry — hand a friend the exact same dungeon
- Mod support: add monsters, jobs, relics, events, sprites and sounds without writing code
- Rebindable keys, rhythm latency calibration, battle speed, window scaling






Informations sur la démo et la sortie
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Informations et visuels : Steam · Dernière vérification UTC