Hunter's Guild
発売済み
About the game
英雄に命令はできない。できるのは、彼らを報酬で誘うことだけ。あなたはハンターギルドのマスターです。村を発展させ、仲間を雇い、研究を進め、十分な報酬を払いましょう。契約が命を懸けるに値するかどうかは、彼ら自身が決めます。6つの領地、侵略、そして最後にはLich Kingが待ち受けています。
Steamの原文説明
"Heroes can't be commanded. They have to be tempted."
You are the guild master. You never select a hero, never tell one where to go,
and never fight a single battle yourself.
The villagers pin their requests to the board in the tavern: a bounty for
clearing the forest, a contract on a beast with a name. Your hunters read it,
weigh the pay, take a hard look at themselves, and decide. The ones who are
rested and well equipped set out on their own. The rest stay in the tavern,
and they are right to.
Your job is not to command. It is to build a guild worth leaving it for.
The village
- Class bases — each one recruits a different kind of hero. It all
starts with a Soldiers' Base and one warrior who has no idea what is coming. - The tavern holds the board, and draws better hunters as it grows.
Eight levels. - The smithy forges the gear they buy for themselves. Eight tiers of
weapons and armour — and relics from unique beasts become legendary weapons here. - The jeweller gives them what no sword can.
- Research unlocks class abilities. You never cast them: your mage does,
when she needs to, because you paid for her to know how.
And sometimes they come to you
Invasions don't ask permission. They walk into the village and tear buildings
down. Your heroes will run to defend it on their own — but you can help: raise
towers, and when things turn ugly, ring the bell and call every one of them home.
Whatever is left standing rebuilds itself as long as you have the resources.
Repairing by hand is not an interesting decision.
Nobody is lost for good
A fallen hero doesn't vanish: his spirit travels to the Miracle Fountain and
returns before long. You can watch him rise again beside the water. The years
of experience, on the other hand, nobody gives back.
Six territories
Forest, swamp, mountains, desert, crypt and the Legendary Lands. Every new zone
brings harder beasts, better rewards, and buildings and upgrades that did not
exist before. None of them opens on its own: it opens because somebody went,
fought, and came back to tell it.
The north gate
At the very end the sanctuary gate breaks open and the LICH KING is waiting.
This is not a contract from the board: you gather the whole guild, equip them,
and launch the raid. Arrive with level 50 heroes, tier VIII gear and a legendary
piece or two, and he falls in minutes. Arrive too early and he does not fall.
Details
- Four languages — Spanish, English, German and Italian — switchable
mid-game, with nothing to restart. - Sixteen music tracks on rotation, with its own ambience per zone. And you can
point the game at your own music folder. - Four save slots.
- A full campaign runs 15 to 20 hours.






体験版と発売について
現在の確認データでは体験版の存在を確認できていません。過去にも体験版がなかったという意味ではありません。最新の提供状況はSteamのゲームページで確認してください。
情報・画像:Steam · 最終確認 UTC