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Nightfall

Veröffentlicht

PercifaliEntdeckt Sep 18, 2026

About the game

Überstehe die endlose Nacht. Ein Gothic-Survivor-Roguelike in Pixelgrafik, bei dem jeder Stufenaufstieg ein Glücksspiel ist – ein gewöhnlicher Segen zählt als ein Rang, ein legendärer als sechs. Bewege dich mit WASD; deine Waffen feuern von selbst. Entwickle dein Arsenal weiter, bezwinge vier Bosse und bezahle den nächsten Abstieg mit Seelen.

Originalbeschreibung auf Steam

The hall is empty. The night is not.

Nightfall is a survivor-like: you move, the horde closes, and everything you carry fires on its own. The only thing you actually choose is who you become between the kills.

Every level-up is a roll.
Most games of this kind hand you one rank at a time. Here every card arrives with a rarity, and the rarity is not decoration - it is how many ranks the card grants. Common gives one. Legendary gives six. A single lucky pick four minutes in rewrites the rest of the run, and every point of Fortune you buy tilts the odds.

Infusions ride every hit.
Past weapons and passives there is a third slot. Ember sets what you touch on fire, Shock chains to whatever stands near it, Frost slows, Leech feeds you, Doom quietly deletes something. An infusion applies to everything you carry - which is how a weak spray of daggers becomes the best weapon in the run.

Weapons become other weapons.
Carry one to rank 8 while holding its partner passive and it turns: the Wand stops needing to reload its patience, the Whip starts drinking, the Storm Ring doubles its lightning.

The dead pay for the next descent.
Souls torn from the horde buy Ascension - eleven permanent upgrades that make the next hunter faster, tougher, greedier, luckier. They stay bought.

The Reaper arrives at two minutes. Then the Maw, the Sentinel, the Hollow King - each one sooner than the last.

Features

  • Six hunters, each with a different opening weapon and bias

  • 22 weapons: 11 to find, 11 more they can become

  • 13 passives and 5 infusions - four, six and three carried at once

  • Rarity-weighted upgrades: 1 to 6 ranks per pick

  • Four bosses on a tightening clock

  • 11 permanent upgrades bought with souls

  • 13 trophies

  • English and Russian

  • One hand on WASD. That is the entire control scheme.

Informationen zu Demo und Veröffentlichung

In den aktuellen Prüfdaten ist keine Demo bestätigt. Das bedeutet nicht, dass das Spiel nie eine Demo hatte. Prüfe die aktuelle Verfügbarkeit auf der Steam-Seite.

Steam-Demo, Playtest und Early Access: Was ist der Unterschied?

Informationen und Bilder: Steam · Zuletzt geprüft UTC