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Idle Clacker

Veröffentlicht

Bookis WorthyEntdeckt Sep 19, 2026

About the game

Blindschreiben zu lernen erfordert Tausende Wiederholungen. Hier bringt jede einzelne Punkte. Beherrsche eine Taste, und sie ist für immer mehr wert. Investiere die Punkte in Verbesserungen, die ihren Wert weiter steigern, und lass Otto weiter punkten, während du dich ausruhst. Otto ist ein Roboter, der ausschließlich mit dem Akku läuft, den du beim Tippen auflädst.

Originalbeschreibung auf Steam

Learning to touch type takes thousands of repetitions.

This one scores every single one.

Every keystroke earns points. Every key you master permanently raises what the next keystroke is worth. Points buy upgrades that raise it further so the grind that actually builds muscle memory comes with a number going up.

Points never buy progression

Idle income, offline earnings and shop upgrades accelerate the number. They never touch the curriculum. Moving past a lesson always means typing its keys correctly, at 92% accuracy or better, until its repetition target is met.

The game can make you rich. Only you can make you fast.

The home row comes first, and properly

Keys arrive as finger pairs — f and j, then d and k — and each new pair gets whole lines to itself instead of being sprinkled among keys you already know. A rendered keyboard shows the next key. A pair of hands lights the finger that

should press it.

Once the home row is spelled into real words, every lesson after it is word-based. The drill picks real words that lean on the character being taught and that you can already spell:

  • Lesson 8   - 'e' :         'a leaf fell'

  • Lesson 15 - 'q' :         'that is quite a quilt'

  • Lesson 22 - ',' :          'red, green, blue'

  • Lesson 30 - 'Shift' :   'Every letter counts.'

Mistyping doesn't advance the cursor. It costs you your combo — which is the multiplier you actually care about.

Speed shortens the drill. It never skips it.

What a keystroke is worth depends on how well you're typing right now, on a ladder pitched at someone learning rather than someone who already can. Every rung demands more accuracy than the one below, so raw speed buys nothing — 120 wpm at 90% sits on the same rung as a careful 10 wpm.

Type cleanly and a 300-repetition lesson can cost 120 keystrokes instead. The accuracy floor and the repetition target still stand.

Otto

Otto is a small robot who types alongside you — but only while his battery holds out, and only your keystrokes charge it. Ten minutes of typing banks him about 52 minutes of work. He spends it second for second, awake or not, and

stops dead at zero.

So leaving the game running overnight is worth exactly nothing. To earn more, come back and type.

Then it becomes a race

Once every key is unlocked, the drill switches to real sentences, WPM starts counting, and speed finally becomes a multiplier with its own tier unlocks. Prestige trades a finished run for Muscle Tokens, each a permanent +20%.

Prestige resets your points and upgrades. It never resets your unlocked keys, your per-key stats, your achievements or your WPM records. You never relearn anything.

What's in it

  • A full curriculum, from f-and-j through punctuation, capitals and letter patterns

  • Per-key accuracy and reaction-time statistics

  • A shop of upgrades: critical chains, combo shields, Otto's battery and charger

  • 28 achievements

  • Plays entirely offline — no account, no connection

Informationen zu Demo und Veröffentlichung

In den aktuellen Prüfdaten ist keine Demo bestätigt. Das bedeutet nicht, dass das Spiel nie eine Demo hatte. Prüfe die aktuelle Verfügbarkeit auf der Steam-Seite.

Steam-Demo, Playtest und Early Access: Was ist der Unterschied?

Informationen und Bilder: Steam · Zuletzt geprüft UTC