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Dungeons & Dynasties

有试玩版

Bretticus82收录日期 Sep 14, 2026

About the game

足球经理玩法遇上龙与地下城:英雄会死去,公会王朝永存!每轮赛程,都是一次地下城远征。英雄会成长、受伤、结下友谊与宿怨,也可能永远死在冒险途中。一个赛季接着一个赛季,他们的故事将成为这个世界真正的历史。而你负责创造这部历史!

Steam 原始说明

Football Manager, but every match is a dungeon and your players can die in it.

You run an adventuring guild in a realm that lost its king. Sign delvers, swear them to a term of years and send them into the dark. Win enough and you take the Crucible, and hold the realm until somebody takes it off you.

Heroes die. Dynasties rise. The realm remembers both.

Every fixture is a dungeon

There is no match engine. Each delve is built for the day, and in the Trials a rival guild goes into the same one. If they make it to the final room, you fight them there.

You never click an attack. You pick the party, set their orders and kit them out, then you watch. Flooded ground slows your fighters and pitch dark ruins your archers, so who you send matters as much as how strong they are. Nine classes, ten races, and a party that grows from four to six as you climb six divisions.

People, not numbers

Every delver arrives believing something, struggling with something, and swearing to do one thing before they are done. Most never manage it. Sending the right one on the right work, year after year, is how you find out who they are.

They make friends and grudges underground. They sign for a term of years and come back asking for what they are worth. They pick up scars, retire, get sold, or do not come home, and the dead get a memorial card with their own sigil and epitaph. The Dungeonborn are the ones that you bring back.

A realm that goes on without you

Seventy-two guilds hold seats in 36 towns across seven lands, so you share a street with somebody who wanted to better you before a fixture was ever played. Rival halls sign, sell, rise and fall. Wars are called and the realm remembers who marched. Beasts roam the roads, and below everything the Deep goes down further than anyone has been.

Your own hall stands in a real town that you can build up, defend, and one day watch your retired delvers settle in.

The Chronicle

Your guild has been writing it down the whole time. Open the Chronicle and the dynasty is there as a story, season by season, with the fallen and the legends who made the place what it is. Everything in it happened in your save.

Play it your way

Climb from the Backwater or start higher up. Take a patron's backing or go it alone. Stack any of the founding terms you like, from Ironman to a guild made entirely of beasts, or play Cozy Mode with no league at all and simply run the guild.

  • 72 rival guilds, six divisions, a cup and the Crucible

  • A full transfer market, with free transfers, loans, poaching and fire sales

  • Training, a youth academy and mentors

  • Your hometown to build up and defend

  • Vows, families, scars and permanent death

  • Over a dozen founding terms that all stack, and Cozy Mode

  • Twelve languages besides English

The dungeon is waiting, Guildmaster.

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