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The Rumble Pit

Demo verfügbar

Elliott FaucheuxEntdeckt Sep 20, 2026

About the game

Hinter jedem großen Sieg steht jemand, der die Rollen richtig verteilt hat. Erschaffe fünf Abenteurer, rüste sie aus, plane ihre Talente und stelle die Gruppe zusammen – schicke sie dann in zwölf Verliese und finde heraus, ob du alles vorausgesehen hast.

Originalbeschreibung auf Steam

You do the preparing. The fight takes care of itself.


One camp, five adventurers, twelve dungeons.

You control nothing once a fight starts. You choose who goes down, with which gear, with which talents. Then you watch, and you find out whether your preparation held. Every defeat is a sentence about what you should have planned for.

Ten classes, twenty paths


Warrior, Ranger, Priest, Paladin, Ninja, Cleric, Orc, Druid, Mage, Duelist. Each one swears to one of their two paths, and swearing one closes the other: a Paladin will hold the wall or heal, never both.

The trees are not lists of bonuses. They are graphs where a node opens only once you have mastered its parent — thirty points at the cap, sixty nodes per tree. You will never have all of it.

Three ways to send your people out


  • The Arena — duel, two against two, or three against three. Nothing at stake: this is where you test a build in two minutes.
  • The Gauntlet — five rounds back to back, health carrying over from one fight to the next. The fourth round is won during the second.
  • The Dungeon — a full descent, several packs, and a boss at the end who has rules of his own and tells you what they are before you go in.

Twelve dungeons, and an escalation that goes off the rails


You start with a crypt full of skeletons. It is reassuring, and it is meant to be. Then there is a gardening robot in a wood, a mining station with no air, an inn whose slate carries names you recognise.

Nobody will ever explain to you why these places sit on the same itinerary. What you bring back from them, on the other hand, shows: every dungeon cleared for the first time leaves one more crate on the table in the yard. Eleven dungeons leave one. The twelfth is the Pit, and the Pit does not get cleared.

A company, not a hero


A dungeon asks for a number of places, and it does not negotiate: going down with four where five are needed is a descent lost before the first blow. So you build around real roles — who holds the threat, who heals, who hits — and you raise up to five adventurers in the same camp, all served by the same chest.

And the camp changes. Not in a quest log: an anvil, a portcullis, a table that were not there yesterday. It is the game's only progress report, and it does not lie.

What the game promises you


  • From level 1 to 30, it walks with you. The thread names the next dungeon, opens the menu piece by piece and tells you what to bring. No wall, no grind.
  • After that, it lets go of you. Nightmare mode replays the whole game at the cap, with nothing left to hold your hand. That is where the build counts.

What the game does not do


No multiplayer, no leaderboard, no social tab, nothing more to buy. It is a single-player game, written and built by one person, and all of it is there the moment you install it.

Anonymous play statistics


The game sends a handful of anonymous play statistics (play time, dungeons attempted, level reached) to see where players stop. Never a name, never an address — one random id per install. It can be switched off in Settings → Anonymous statistics.

Informationen zu Demo und Veröffentlichung

Bei der letzten Prüfung wurde eine Steam-Demo gefunden. Prüfe vor dem Herunterladen auf Steam, ob sie in deiner Region noch verfügbar ist.

Steam-Demo, Playtest und Early Access: Was ist der Unterschied?

Informationen und Bilder: Steam · Zuletzt geprüft UTC