Siegecrawler
Demo mevcut
Oyun hakkında
Mürettebatını gürleyerek ilerleyen bir kuşatma makinesine bindir ve fizik tabanlı kale duvarlarını yerle bir et! Savaşlar kendiliğinden ilerler; sen ise büyüler, üç savaş borusu ve kusursuz zamanlanmış koçbaşı darbeleriyle gidişatı yönlendirirsin. Bir komutan seç, yemin et, beceriler kuşan: her sefer farklı gelişir. 30 bölüm, ardından Sonsuz mod.
Steam’deki orijinal açıklama
Walls exist to be broken.
Siegecrawler is a physics-driven roguelike siege sim: draft fantasy soldiers onto a self-propelled siege engine and send it crashing into castle walls.
■ Your formation is your build Knights, archers, mages, lancers, clerics, berserkers, arbalests — place 7 unit classes freely across siege towers and a battering ram. Squad synergies ("2 knights: melee HP +20%") stack with band bonuses that depend on which deck you place them on.
■ Four commanders, and oaths you'll regret Choose a commander at the start of every run: the Ram King (ram ×1.5, wider Just Hit window — but no ranged units at all), the Arcane Legion (all five spells from turn one, half the deck), the Elite Few (three slots, double the power). Mid-run Oaths are trades, not upgrades — "+50% damage / −25% max HP". Build sharp, and cover the hole yourself.
■ Auto-battles, hands-on command Once launched, the engine drives itself and your crew fights on its own. You bend the battle in real time with five click-cast spells (each on its own cooldown), right-click focus targeting, and three war horns — Advance, Retreat, Focus. And when the ram swings: press Space the instant the gauge fills for a Just Hit — time freezes for a beat and the blow lands with everything you've got.
■ Walls that crumble for real Every wall block is a physics object with its own HP. Shatter the foundation and the whole tower comes down — defenders and all. Colored blocks change what's worth hitting: a Powder Keg takes a third of the castle with it, a Sally Port keeps spawning foes until you break it, a Supply Crate refills your mana. The battlefield itself has moods, too: Rockfall crushes the walls from above, Thunderstorms strike whoever stands highest, Toxic Mire eats at both sides, and a Crumbling Keep topples from a single broken base.
■ Lose the run, widen your options Unit XP persists across runs, but levels grant access, not numbers: each class unlocks 6 skills — you equip 2, and Lv20 unlocks them all. Treasure buys permanent upgrades that widen what you can do — extra skill slots, starting spells, better relic odds — never raw power. You get stronger by combining, not by grinding.
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