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Siegecrawler

Démo disponible

SMB GamesDécouvert le Sep 20, 2026

About the game

Embarquez votre équipage à bord d'un engin de siège grondant et pulvérisez des murailles régies par la physique ! Les batailles se déroulent toutes seules : infléchissez leur cours avec des sorts, trois cors de guerre et des coups de bélier parfaitement synchronisés. Choisissez un commandant, prêtez serment, équipez des compétences : chaque partie évolue différemment. 30 niveaux, puis le mode Sans fin.

Description d’origine sur Steam

Walls exist to be broken.

Siegecrawler is a physics-driven roguelike siege sim: draft fantasy soldiers onto a self-propelled siege engine and send it crashing into castle walls.

■ Your formation is your build Knights, archers, mages, lancers, clerics, berserkers, arbalests — place 7 unit classes freely across siege towers and a battering ram. Squad synergies ("2 knights: melee HP +20%") stack with band bonuses that depend on which deck you place them on.

■ Four commanders, and oaths you'll regret Choose a commander at the start of every run: the Ram King (ram ×1.5, wider Just Hit window — but no ranged units at all), the Arcane Legion (all five spells from turn one, half the deck), the Elite Few (three slots, double the power). Mid-run Oaths are trades, not upgrades — "+50% damage / −25% max HP". Build sharp, and cover the hole yourself.

■ Auto-battles, hands-on command Once launched, the engine drives itself and your crew fights on its own. You bend the battle in real time with five click-cast spells (each on its own cooldown), right-click focus targeting, and three war horns — Advance, Retreat, Focus. And when the ram swings: press Space the instant the gauge fills for a Just Hit — time freezes for a beat and the blow lands with everything you've got.

■ Walls that crumble for real Every wall block is a physics object with its own HP. Shatter the foundation and the whole tower comes down — defenders and all. Colored blocks change what's worth hitting: a Powder Keg takes a third of the castle with it, a Sally Port keeps spawning foes until you break it, a Supply Crate refills your mana. The battlefield itself has moods, too: Rockfall crushes the walls from above, Thunderstorms strike whoever stands highest, Toxic Mire eats at both sides, and a Crumbling Keep topples from a single broken base.

■ Lose the run, widen your options Unit XP persists across runs, but levels grant access, not numbers: each class unlocks 6 skills — you equip 2, and Lv20 unlocks them all. Treasure buys permanent upgrades that widen what you can do — extra skill slots, starting spells, better relic odds — never raw power. You get stronger by combining, not by grinding.

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Informations et visuels : Steam · Dernière vérification UTC