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AsterMaster

Demo verfügbar

Zebka LTDEntdeckt Sep 21, 2026

About the game

Ein Roguelite-Shooter auf einem Hexfeld, in dem Bosse aus Wolken von 6.000 Splittern bestehen: Jeder Treffer hinterlässt einen echten Krater, und wenn du dich durch die Panzerung gräbst, brechen ganze Stücke heraus. Gegner bewegen sich im Takt, du spielst in Echtzeit. Staple Waffenmodifikationen, jage Synergien nach und bring dein Erz lebend wieder heraus. Steam-Deck-freundlich.

Originalbeschreibung auf Steam

AsterMaster is a beat-driven roguelite shooter on a hex grid. Movement and fire snap to the rhythm — read the beat, weave between telegraphed volleys, and take an abandoned mining asteroid apart layer by layer.

DIG DEEP, GET OUT ALIVE

Every run is an expedition across a procedural mine graph: surface zones, boss-gated descents down to the crimson depths, and orbital fragments where smugglers pay extra for your ore. Drilling makes NOISE — the deeper you strip the asteroid, the harder the swarm pushes back. Bank your cargo at a station, or gamble it on one more descent.

BUILD A MONSTER

14 weapon mods, 3 slots, modifiers stack up to ×3. Thermite burns, ricochet volleys, cryo blocks, gravity wells, a mortar with a twin mount — mods of one archetype fuse into synergies that reshape the whole run. Eight powerups on top: an innate blink-dash, auto-block, arc coil, a holographic decoy. Between runs, feed cores into a meta-tree: new mods, powerups and synergies, a fourth mod slot, a bigger cargo hold.

READ THE TELLS, BREAK THE BOSSES

Five bosses with destructible hulls, phase tells and their own arenas guard the way down — and an elite warden watches the deepest gates. A dozen enemy types, every attack telegraphed on the grid. Then the gauntlet: two holding halls with no boss at all, where the only way out is to outlast the swarm.

STAY ON BEAT, STAY ALIVE

Fire on the beat and the shot bites — off-beat volleys ricochet off armor. Take hits and your Neuro-Link degrades… run it red-hot for a comeback. A checkpoint at every arena gate and one Reconnect per run. One seeded Daily Challenge, three difficulty levels, 60 achievements, a 20-log archive of the expedition that never made it home.

  • Beat-synced hex combat — position is a weapon, timing is everything

  • Procedural mine graph: secret halls, collapsed pockets, tunnels, orbit runs

  • 14 mods, 8 powerups, stacking and archetype synergies

  • 5 bosses + elites, a dozen enemy types, destructible splat-hulls, a final gauntlet of holding halls

  • Ore economy: extract, bank, or push your luck deeper

  • Daily Challenge, 3 difficulties, meta-progression, 60 achievements

  • Full controller support, Steam Deck friendly, English + Russian

Informationen zu Demo und Veröffentlichung

Bei der letzten Prüfung wurde eine Steam-Demo gefunden. Prüfe vor dem Herunterladen auf Steam, ob sie in deiner Region noch verfügbar ist.

Steam-Demo, Playtest und Early Access: Was ist der Unterschied?

Informationen und Bilder: Steam · Zuletzt geprüft UTC