Olympus 2249
Disponible
About the game
Olympus 2249 est un cRPG isométrique post-apocalyptique plongé dans un univers dieselpunk brutal, où votre Type Karmique façonne les dialogues, les quêtes et le cours de l’histoire. Livrez des combats tactiques au tour par tour, exploitez positionnement et dangers du décor — ou évitez le combat.
Description d’origine sur Steam
Olympus 2249 is a single-player, turn-based cRPG set in a post-nuclear dieselpunk America.
A journey through an atmospheric world packed with meaningful choices, branching dialogue, and brutal, bloody battles.
CHOOSE WHO YOU ARE
Your Karmic Type — one of five — shapes the entire playthrough.
Start as a Moralist, an Asshole, or somewhere in between. People react to you differently. Dialogues change. Quests change. Opportunities change.
And Karma shifts with your choices. The person who starts this story doesn't have to be the person who finishes it.
FIGHT DIRTY
Combat is turn-based. Take your time.
Position yourself. Kick a fuel barrel toward an enemy and blow it up. Set oil spills ablaze. Use electricity, traps, and whatever else the battlefield hands you.
Aim for arms, legs, or the head. Spend Stamina on special combat abilities.
Hard fights are puzzles with more than one correct solution. Find yours.
DON'T UNDERESTIMATE A CONVERSATION
No endless lists of "Tell me about..." questions. Every conversation flows like a real one.
You're free to say exactly what you want to say — and sometimes that's even the smart move. Just don't be surprised when it comes back to bite you: a faction that won't take you in, a quest you'll never be offered.
PLAY WITH THE SYSTEMS
Your "peaceful" specialization matters just as much — five to choose from, each unlocking new dialogue options and new ways to solve problems.
Even in Early Access, the game gives you a deep toolbox to experiment with: crafting, stealth, desert storms that reshape the gameplay, hazardous environments like radiation and poison zones, a day/night cycle (NPCs have their own daily routines — and their own beds), an armor system, dismemberment, procedural enemy and loot generation for random encounters and raids, and much more.
Quests are built around using those skills and systems, and rarely ask you to just kill someone. Even the simplest fetch quest is really an invitation to a small adventure.






Informations sur la démo et la sortie
Aucune démo n’est confirmée dans les données de vérification actuelles. Cela ne signifie pas que le jeu n’a jamais eu de démo ; consultez sa page Steam pour connaître sa disponibilité actuelle.
Démo Steam, playtest et accès anticipé : quelle est la différence ?
Informations et visuels : Steam · Dernière vérification UTC