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Olympus 2249

Publicado

Dieselship StudioDescubierto Sep 24, 2026

About the game

Olympus 2249 es un cRPG isométrico posapocalíptico en un brutal mundo dieselpunk, donde tu Tipo Kármico moldea diálogos, misiones e historia. Combate por turnos con posicionamiento, peligros del entorno y habilidades de aguante, o resuelve todo sin disparar.

Descripción original de Steam

Olympus 2249 is a single-player, turn-based cRPG set in a post-nuclear dieselpunk America.

A journey through an atmospheric world packed with meaningful choices, branching dialogue, and brutal, bloody battles.

CHOOSE WHO YOU ARE

Your Karmic Type — one of five — shapes the entire playthrough.

Start as a Moralist, an Asshole, or somewhere in between. People react to you differently. Dialogues change. Quests change. Opportunities change.

And Karma shifts with your choices. The person who starts this story doesn't have to be the person who finishes it.

FIGHT DIRTY

Combat is turn-based. Take your time.

Position yourself. Kick a fuel barrel toward an enemy and blow it up. Set oil spills ablaze. Use electricity, traps, and whatever else the battlefield hands you.

Aim for arms, legs, or the head. Spend Stamina on special combat abilities.

Hard fights are puzzles with more than one correct solution. Find yours.

DON'T UNDERESTIMATE A CONVERSATION

No endless lists of "Tell me about..." questions. Every conversation flows like a real one.

You're free to say exactly what you want to say — and sometimes that's even the smart move. Just don't be surprised when it comes back to bite you: a faction that won't take you in, a quest you'll never be offered.

PLAY WITH THE SYSTEMS

Your "peaceful" specialization matters just as much — five to choose from, each unlocking new dialogue options and new ways to solve problems.

Even in Early Access, the game gives you a deep toolbox to experiment with: crafting, stealth, desert storms that reshape the gameplay, hazardous environments like radiation and poison zones, a day/night cycle (NPCs have their own daily routines — and their own beds), an armor system, dismemberment, procedural enemy and loot generation for random encounters and raids, and much more.

Quests are built around using those skills and systems, and rarely ask you to just kill someone. Even the simplest fetch quest is really an invitation to a small adventure.

Información sobre la demo y el lanzamiento

Los datos de la comprobación actual no confirman ninguna demo. Esto no significa que el juego nunca haya tenido una; consulta su página de Steam para conocer la disponibilidad actual.

Demo de Steam, prueba de juego y acceso anticipado: ¿cuál es la diferencia?

Información e imágenes: Steam · Última comprobación UTC