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Olympus 2249

Veröffentlicht

Dieselship StudioEntdeckt Sep 24, 2026

About the game

Olympus 2249 ist ein isometrisches, postapokalyptisches cRPG in einer brutalen Dieselpunk-Welt, in der dein Karma-Typ Dialoge, Quests und Story prägt. Kämpfe rundenbasiert mit Positionierung, Umgebungsgefahren und Ausdauer-Fähigkeiten – oder löse Probleme ohne einen einzigen Schuss.

Originalbeschreibung auf Steam

Olympus 2249 is a single-player, turn-based cRPG set in a post-nuclear dieselpunk America.

A journey through an atmospheric world packed with meaningful choices, branching dialogue, and brutal, bloody battles.

CHOOSE WHO YOU ARE

Your Karmic Type — one of five — shapes the entire playthrough.

Start as a Moralist, an Asshole, or somewhere in between. People react to you differently. Dialogues change. Quests change. Opportunities change.

And Karma shifts with your choices. The person who starts this story doesn't have to be the person who finishes it.

FIGHT DIRTY

Combat is turn-based. Take your time.

Position yourself. Kick a fuel barrel toward an enemy and blow it up. Set oil spills ablaze. Use electricity, traps, and whatever else the battlefield hands you.

Aim for arms, legs, or the head. Spend Stamina on special combat abilities.

Hard fights are puzzles with more than one correct solution. Find yours.

DON'T UNDERESTIMATE A CONVERSATION

No endless lists of "Tell me about..." questions. Every conversation flows like a real one.

You're free to say exactly what you want to say — and sometimes that's even the smart move. Just don't be surprised when it comes back to bite you: a faction that won't take you in, a quest you'll never be offered.

PLAY WITH THE SYSTEMS

Your "peaceful" specialization matters just as much — five to choose from, each unlocking new dialogue options and new ways to solve problems.

Even in Early Access, the game gives you a deep toolbox to experiment with: crafting, stealth, desert storms that reshape the gameplay, hazardous environments like radiation and poison zones, a day/night cycle (NPCs have their own daily routines — and their own beds), an armor system, dismemberment, procedural enemy and loot generation for random encounters and raids, and much more.

Quests are built around using those skills and systems, and rarely ask you to just kill someone. Even the simplest fetch quest is really an invitation to a small adventure.

Informationen zu Demo und Veröffentlichung

In den aktuellen Prüfdaten ist keine Demo bestätigt. Das bedeutet nicht, dass das Spiel nie eine Demo hatte. Prüfe die aktuelle Verfügbarkeit auf der Steam-Seite.

Steam-Demo, Playtest und Early Access: Was ist der Unterschied?

Informationen und Bilder: Steam · Zuletzt geprüft UTC