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Meridian Archive

体験版あり

環浩寺掲載日 Sep 13, 2026

About the game

Meridian Archiveは、2008年の閉ざされた世界Notusを舞台にした、ネオノワール犯罪ビジュアルノベルです。Saltificationとして知られる災厄の後、病への免疫を持つ者たちは記憶を失い始め、やがて自分自身さえも見失っていきます。Nomadsの一団と共に暴力的で超現実的な世界を進み、何が起きたのかを解き明かしましょう。

Steamの原文説明

People spend their lives trying to become someone else. At the end, all they want is to die as themselves.

Meridian Archive is an independent neo-noir crime visual novel centered on its characters and the exploration of a deeply layered world.

The story takes place in Notus, in the year 2008.

Ten years ago, an unnatural fog brought with it a disaster now known as Saltification. Skin, organs, and eventually even memories begin to crystallize and harden. The disease reshaped entire cities—and redefined how much a human life is worth.

Major institutions monopolize the medical resources people need to stay alive. Industrial committees reduce survival to labor hours and production quotas. Meanwhile, gangs, smugglers, research institutes, and local authorities maintain another set of rules in the cracks left behind by the system.

The world did not end.

People went back to work.

They drink coffee, ride the subway, visit bars, and drive aging cars through crowded streets.

It is just that something, somewhere, has gone terribly wrong.

One rainy night.

A battered white Santana sits beside an abandoned highway.

When Knight wakes up, all that remains of him is his head.

Something has torn his body apart. His memories are incomplete. And in the back seat of the car sits a strange woman with the designation “701-B” attached to her ankle.

After an impossible bolt of lightning, Knight somehow comes back to “life.”

Now they have to make their way south, toward the industrial city of WestAwiok.

There, another man named Weiwei is resorting to increasingly self-destructive methods to stop his memories from disappearing.

They are what this world calls Nomads.

People who cannot contract Saltification.

And people the world would rather not have to see.

In Meridian Archive, you will follow different characters through the cities, ports, underground facilities, wastelands, and remote islands of Notus, gradually piecing together the world through their conflicts, choices, and chance encounters.

Choices made in dialogue, specific scenes, and character variables can unlock new information.

People. Places. Diseases. Corporations. Criminal organizations. Incident reports. Obsolete machines. Even things that seem completely meaningless.

All of them can become part of your Archive.

Sometimes, the liquidation report of a defunct corporation tells you more than a confession ever could.

Sometimes, an obsolete toilet with mechanical legs, endlessly spitting out thermal paper, is more honest than the government that built the world around it.

Meridian Archive is not a story about saving the world.

There are no heroes here in the traditional sense.

Some people want to smash the system apart.

Some want to outthink it.

Some only want to remember who they were yesterday.

And for some, the greatest dream they have left is to find a corner of the city the cameras cannot see, finish a terrible cup of coffee, and quietly survive until tomorrow.

In a world drifting toward stillness, formatting, and oblivion—

perhaps simply staying alive is the last form of resistance.

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