Slot Crawler
Demo verfügbar
About the game
Erkunden. Töten. Plündern. Sterben. Verfüttere deine hart verdienten Jetons an einen Spielautomaten mit fragwürdigen Absichten und schalte dann neue Möglichkeiten frei, im nächsten Durchlauf schreckliche Entscheidungen zu treffen. Slot Crawler ist ein Top-down-Action-Roguelike mit prozedural generierten Karten, chaotischen Builds und Kombinationen, die eigentlich auf keinen Fall funktionieren dürften.
Originalbeschreibung auf Steam
Slot Crawler is a top-down action roguelike built around a simple arrangement: the dungeon tries to kill you, bosses guard the tokens, and the machine decides what becomes possible next.
Fight through hostile regions, collect relics and abilities, assemble increasingly unreasonable builds, and bring your earnings back to the real star of the show.
Defeat bosses, collect tokens, and feed them to the slot machine.
Each unlock permanently adds a new relic or ability to the pool of rewards that can appear during later runs. Every result is new. No duplicates, no consolation prizes, and absolutely no refunds.
Need help with the next run? If you have tokens to spare, the machine can also help shape your starting loadout.
Even after every permanent reward has been found, it remains useful by doing what it does best: convincing you that the next spin will solve everything.
Everything the machine accepts is earned through gameplay. No real-money spins. It takes only persistence, questionable judgment, and the occasional heroic sacrifice.
Relics and abilities stack, evolve, and interact until a sensible strategy becomes a public safety concern.
Upgrade your abilities, fill the battlefield with projectiles, become suspiciously difficult to kill, or assemble something that makes you wonder whether anyone tested it.
Some relics make you stronger. Some change the rules. Some should probably have come with a warning label.
There is no single perfect answer. Only the setup that keeps you alive long enough to become a balancing problem.
Choose from a roster of heroes, each with a native ability, distinct attributes, and their own approach to survival.
Some rely on steel. Others prefer magic, poison, arrows, holy power, or music loud enough to qualify as blunt-force trauma.
Unlock new heroes, learn their strengths, and discover entirely different ways to use the relics and abilities you have collected.
A different hero can turn the same discovery into a completely different problem.
Every run rearranges rooms, encounters, shops, rewards, enemies, and opportunities to improvise.
Travel through distinct biomes, each with its own enemies, dangerous elites, environmental threats, and boss.
Learn their patterns, adapt your setup, and die a little wiser when things go wrong.






Informationen zu Demo und Veröffentlichung
Bei der letzten Prüfung wurde eine Steam-Demo gefunden. Prüfe vor dem Herunterladen auf Steam, ob sie in deiner Region noch verfügbar ist.
Steam-Demo, Playtest und Early Access: Was ist der Unterschied?
Informationen und Bilder: Steam · Zuletzt geprüft UTC