Bouncemetry
Demo disponibile
About the game
Un gioco incrementale composto da sette simulazioni fisiche. Lascia cadere delle palline in un anello finché non va in frantumi, ruba collegamenti in un reticolo privo di gravità e scandaglia un reattore con un fascio. I potenziamenti modificano la fisica stessa, mentre le simulazioni automatizzate continuano a generare guadagni mentre lavori a quella successiva.
Descrizione originale su Steam
Seven simulations, one economy
Bouncemetry is an incremental game about physics. Each simulation is a small machine of balls, walls and shapes that earns income as it runs. You spend the income in the skill trees, where an upgrade unlocks the next simulation.
- Bouncing Balls: drop balls into a ring until the arena is full and shatters.
- Lattice: cross enemy links on a gravity-free board to take them over.
- Reactor: a beam sweeps a chamber of drifting matter. Fill the chamber to go critical.
- Hexahedron: a hollow hexagon grows with every hit until it locks in place, and the next one drops inside it.
- Enclosure: every wall a body strikes moves inward until the box is sealed.
- Collapse: shells step inward around a falling core until the stack implodes.
- Corona: a ball breaks out through rotating rings, one gap at a time.
Upgrades change the physics
Over 200 upgrades in seven skill trees change how the simulations behave: ball size and mass, bounciness, launch speed, the size of the arena, the sweep speed and width of the reactor beam, whether a destroyed ball splits into new ones. Later upgrades let you run several arenas of the same simulation side by side.
Automation
Switch between simulations at any time. Each simulation has an automation upgrade: once you buy it, that simulation keeps running and earning on its own while you work on the next one.
A score played by the bounces
The music is not a recording. It is generated while you play: every bounce plays a note of the current scale, and the key changes as each round builds up and resolves.
Features
- Seven physics simulations, three of them in the free demo
- Over 200 upgrades in seven skill trees
- Generated music: every bounce is a note
- Played with the mouse
- Options for screen shake, hit-stop, camera smoothing, ball trails, background motion, bloom and UI scale (75-150 %)
- 31 languages






Informazioni sulla demo e sull’uscita
Durante l’ultimo controllo è stata trovata una demo su Steam. Prima di scaricarla, verifica su Steam che sia ancora disponibile nella tua regione.
Demo di Steam, playtest e accesso anticipato: qual è la differenza?
Informazioni e immagini: Steam · Ultima verifica UTC