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Button Down

Disponible

HAGOPA StudioDécouvert le Sep 19, 2026

About the game

Vous êtes un bouton perdu dans un tiroir. Armez-vous de trombones, de punaises, de pièces de monnaie et de piles bouton, et résistez à des vagues de poussière et de miettes. Un roguelite de type survivor où la partie prend fin lorsque le boss tombe, et non lorsque le temps est écoulé.

Description d’origine sur Steam

A tiny survival story in a drawer

You are a button lost in a drawer. You have no weapon to swing. Instead the small things around you fight for you — a paperclip orbiting your body, a thumbtack firing off, a coin ricocheting, a button battery arcing. All you decide is where to stand.

The boss ends the run, not a timer

A chapter is the run. Its length, its intensity, and the boss waiting at the end are all fixed — replay a chapter and you get the same fight, so skill is the only thing that changes the result. You do not win by outlasting a clock. You win by putting down the Padlock, the Paper Shredder, the Drafting Compass.

  • Drawer — the boss arrives around 14 minutes in. Open from the start.
  • Desk Top — about 18 minutes. 1.7x enemy power, 1.6x rewards.
  • Pencil Case — about 22 minutes. 2.4x enemy power, 2.2x rewards. Unlocked by clearing Desk Top, or with 500 buttons.
  • Challenge — it never ends. A fixed seed means every player fights the same layout, and every three minutes a chapter boss comes calling: the Stapler, the Padlock, the Paper Shredder, the Drafting Compass, then around again. Killing one does not end the run. Whatever you score before you fall goes to a Steam leaderboard.

Everything arrives on a clock

Each kind of trash has its own entry time and ramp, and for elites the period is the tier — one every 3 minutes, one every 8, one every 14. A short run never even meets the 14-minute tier.

Bosses and elites each push you around in their own way.
  • Scatter — flings nearby trash outward. The burst itself is harmless, but the bodies land in the lanes you were kiting through.
  • Sweep — telegraphs a corridor for 0.7 seconds, then shoves everything inside it one way. One lane empties; the horde piles up at the far end.
  • Spin — grabs everything near it and orbits it for 1.6 seconds before releasing along the tangent. You can read where each body will land while it is still going around.
  • Ram — throws you along its charge line and cuts your input for 0.6 seconds. Not a slow. No control at all.

Eraser blocks, bottle caps and batteries sit on the floor, so there is no straight line across the arena. Supply chests, candy and magnets drop every 24-36 seconds — and going to fetch one is exactly the moment your safe orbit breaks.

Your build caps at 6 + 4

14 weapons, 8 supplies. A run holds 6 weapons and 4 supplies, and once a category is full new items stop appearing in your level-up choices entirely. The question is never what to take. It is what to give up.

  • Evolutions — every weapon has one. Max a weapon (Lv.6) while holding its paired supply and the EVO card appears on your next level-up. Thumbtack + magnifier shard = Meteor Tack.
  • Six synergies — carry the thumbtack and the button battery together and hits arc to a nearby enemy. Coin + magnet shard, paperclip + magnet shard, rubber band + thread, pencil lead + eraser, and safety pin + glass marble each earn their own name too.
  • The button is the character — the skin you equip decides your starting weapon. Thumbtack, needle, pencil lead, coin, glass marble: five different openings.

Between runs there are 6 gear slots — thimble, stamp, badge, wrapper, bread tag, dice. They are tuned to make you slightly better off, not to become a wall you cannot pass without them.

What's included

  • 3 chapters plus an endless fixed-seed challenge
  • 28 enemy types, from dust and crumbs up to scissors and a paper shredder
  • 14 weapons (every one has an evolution), 8 supplies, 6 synergies
  • 16 achievements
  • A Steam leaderboard for the endless challenge
  • 14 interface languages
  • Controller support — runs and menus alike; anything the mouse can do, the pad can do
  • Steam Cloud saves
  • No ads. No in-app purchases. No connection required.

Informations sur la démo et la sortie

Aucune démo n’est confirmée dans les données de vérification actuelles. Cela ne signifie pas que le jeu n’a jamais eu de démo ; consultez sa page Steam pour connaître sa disponibilité actuelle.

Démo Steam, playtest et accès anticipé : quelle est la différence ?

Informations et visuels : Steam · Dernière vérification UTC