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Tensio

Demnächst

FS GamesEntdeckt Sep 20, 2026

About the game

Ein physikbasiertes Kletterspiel, in dem der Level ein Instrument ist. Jede Saite, an der du ziehst, erklingt, und jede Saite, an der du zu stark ziehst, reißt für immer. Ein Leben, keine Kontrollpunkte und ein sehr weiter Weg nach unten.

Originalbeschreibung auf Steam

Pull a string down, feel the tension build under your finger, and let go. The physics does the rest, flinging you up toward the next string. Land, take aim, pull again.

Pull too far and the string snaps. It does not come back, and the gap it leaves will still be there on the way down.

Every string you touch rings out a note, so your climb writes its own music as you go. The whole register lifts an octave for every 1500 meters you gain, which means the higher you get, the brighter the whole thing sounds.

You get one life per run. That sounds harsher than it feels: a climb takes a few minutes, and the next one is a single button away.

Sound you can feel

Every note is made the moment you pluck it, thick strings speak low, thin ones ring high, and the register climbs with you. Chain your launches and it answers with a rising run.

Some strings have plans of their own

A violet string is a rocket, as long as you give it clean air underneath. An ember sets you alight, and the next string will not be able to hold you. A balloon slows the whole world to a drift. A rainbow throws you much further than you meant to go. Strings wear out and tear, too, so the ones you have already spent will not be waiting for you on the way back down.

The drifters are a long way from home, and the only road back is up. None of them can make that climb alone that is what you are for.

Zap, Twang, Chime, Ping, Thump, Cackle, Hush and Fizz. Each one is trying to reach a different planet. Each one is sure this is the run that finally does it.

Features

  • One pointer, and that is the whole control scheme. Press, drag, release.

  • Procedurally generated, so no two climbs are ever the same.

  • A combo system with a real ceiling. Three flawless links in a single flight and you ignite.

  • Eight drifters to unlock, each earned a different way.

  • Step away mid-climb and come back to your altitude whenever you like.

  • Runs last minutes. Restarting takes a second.

  • Fully offline. No launcher, no login, no account.

Informationen zu Demo und Veröffentlichung

In den aktuellen Prüfdaten ist keine Demo bestätigt. Das bedeutet nicht, dass das Spiel nie eine Demo hatte. Prüfe die aktuelle Verfügbarkeit auf der Steam-Seite.

Steam-Demo, Playtest und Early Access: Was ist der Unterschied?

Informationen und Bilder: Steam · Zuletzt geprüft UTC