Skate Droid
已发行
About the game
化身机器人,踩着悬浮滑板穿梭于前所未见的地图。操作方式融汇了各种滑板游戏的设计,让你第一次游玩就能轻松做出特技;无论你的操作多么生疏,动画和物理效果始终真实可信。
Steam 原始说明
SKATE DROID is a solo project by the animator of Skater XL and Skatrix.
In development, this game was known as "Phony Hawk," and it started as a test of a control scheme. The idea — "what if every skate game's controls worked simultaneously?" — inspired what this has become. Maybe it's more of an amalgamation of immersive skate game mechanics and cool aesthetic styles. The goal is to make a more believable, realistic, simulative-style skate game that's less punishing and more approachable to the average player — one who perhaps doesn't understand where the feet should kick in order to execute a kickflip, or at what time, position, and foot angle it should be intercepted — so even someone new could still rip. There are fewer wrong answers and more buttons that make cool stuff happen.
A controller is required. It has controls from all sorts of different skate games, and even on-foot action games, combined to make something that, based on testing, is easy to pick up and fun to learn for all types of players. It feels like something where the skater would give a competent performance even when given the most unrealistic or downright ignorant instructions.
There are over a dozen characters and maps, with all types of terrain, from snow to polished steel.
The game is currently in early access. As a solo developer with no publisher, working (well over) full-time, I'm making the work-in-progress version available.
The final product I am targeting is a story campaign that centers on themes of AI technology in the future, sportsmanship, and the spirit of competition, and that is largely reminiscent of a mid-2000s action sports game (with better physics, animations, and more modern skate sim features). It will also include multiplayer and the ability to import your own custom maps.
So anyway, to summarize: wishlist this please.





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信息与图片:Steam · 最后检查 UTC