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Starhand

Dostępne demo

Christopher HinckleyOdkryto Sep 20, 2026

About the game

Większość gier polegających na budowaniu talii odbiera ci zdrowie. Starhand odbiera ci możliwości. Każda karta działa dzięki jednemu z systemów statku, a wrogowie ostrzeliwują te systemy i wyłączają je, blokując karty na twojej ręce w samym środku walki. Sześciu pilotów, 295 kart, osiem stref. Naucz się wygrywać, mając do dyspozycji połowę statku.

Oryginalny opis ze Steam

Your deck is a ship, and ships break

Most deckbuilders take your health. Starhand takes your options.

Every card belongs to one of five shipboard systems. Enemies target those systems directly — a scarred cannon platform burns out your Weapons array and every red card in your hand goes dark on your next turn. You do not get to play the deck you built. You get to play what's still working.

Learning to win with half a ship is the game.

Six pilots, six ways to break the rules

  • Drifter — draws an extra card every turn, and opens each fight with a discount on its first expensive play. Flexible, forgiving, fast.

  • Ironclad — Juggernaut. Turns incoming punishment into forward pressure.

  • Corsair — first strike each turn hits harder and buys shields.

  • Phantom — banks dodges into counter-charges. Untouchable, then lethal.

  • Archivist — starts every fight with spare power, and always sees one enemy intent further ahead than anyone else.

  • Bloomtide — spreads bioluminescent rot that keeps working after your turn ends.

What's in the box

  • 295 cards across six systems — Weapons, Shields, Engines, Scanners, Engineering, and the rare Anomaly cards you can't build for

  • 123 enemies across eight zones, each with authored intent patterns you can read and play around

  • 100 modules — run-long passives that reshape how a deck functions

  • 53 anomaly events — choices with consequences you carry for the rest of the run

  • Stations between fights — spend salvage on cards, repairs, ordnance you fire mid-combat, and drones that keep fighting on their own

  • 15 Ascension levels with player-chosen modifiers at 5, 10 and 15

  • Daily Voyage — one seed, everyone, one shot

  • A codex that fills in as you meet things

Built to be readable

Enemy intent is always on screen with the exact number. Card text tells you what a card does in plain language. Accessibility settings ship at launch: reduce motion, colourblind palettes, text scaling, VFX quality, damage-number toggles.

Informacje o wersji demo i premierze

Podczas ostatniej kontroli znaleziono wersję demo na Steam. Przed pobraniem sprawdź na Steam, czy nadal jest dostępna w Twoim regionie.

Demo na Steam, test gry i wczesny dostęp: czym się różnią?

Informacje i grafiki: Steam · Ostatnia kontrola UTC