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Starhand

Demo disponible

Christopher HinckleyDescubierto Sep 20, 2026

About the game

La mayoría de los juegos de construcción de mazos te quitan salud. Starhand te quita opciones. Cada carta funciona mediante un sistema de la nave, y los enemigos disparan contra esos sistemas hasta desactivarlos, lo que bloquea cartas de tu mano en pleno combate. Seis pilotos, 295 cartas y ocho zonas. Aprende a ganar con media nave.

Descripción original de Steam

Your deck is a ship, and ships break

Most deckbuilders take your health. Starhand takes your options.

Every card belongs to one of five shipboard systems. Enemies target those systems directly — a scarred cannon platform burns out your Weapons array and every red card in your hand goes dark on your next turn. You do not get to play the deck you built. You get to play what's still working.

Learning to win with half a ship is the game.

Six pilots, six ways to break the rules

  • Drifter — draws an extra card every turn, and opens each fight with a discount on its first expensive play. Flexible, forgiving, fast.

  • Ironclad — Juggernaut. Turns incoming punishment into forward pressure.

  • Corsair — first strike each turn hits harder and buys shields.

  • Phantom — banks dodges into counter-charges. Untouchable, then lethal.

  • Archivist — starts every fight with spare power, and always sees one enemy intent further ahead than anyone else.

  • Bloomtide — spreads bioluminescent rot that keeps working after your turn ends.

What's in the box

  • 295 cards across six systems — Weapons, Shields, Engines, Scanners, Engineering, and the rare Anomaly cards you can't build for

  • 123 enemies across eight zones, each with authored intent patterns you can read and play around

  • 100 modules — run-long passives that reshape how a deck functions

  • 53 anomaly events — choices with consequences you carry for the rest of the run

  • Stations between fights — spend salvage on cards, repairs, ordnance you fire mid-combat, and drones that keep fighting on their own

  • 15 Ascension levels with player-chosen modifiers at 5, 10 and 15

  • Daily Voyage — one seed, everyone, one shot

  • A codex that fills in as you meet things

Built to be readable

Enemy intent is always on screen with the exact number. Card text tells you what a card does in plain language. Accessibility settings ship at launch: reduce motion, colourblind palettes, text scaling, VFX quality, damage-number toggles.

Información sobre la demo y el lanzamiento

Se encontró una demo de Steam en la última comprobación. Antes de descargarla, confirma en Steam que sigue disponible en tu región.

Demo de Steam, prueba de juego y acceso anticipado: ¿cuál es la diferencia?

Información e imágenes: Steam · Última comprobación UTC