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Marble Mill

Demo mevcut

StoneForge LabsKeşfedilme Sep 22, 2026

Oyun hakkında

Her paranın gerçek bir çarpışma olduğu bir boşta ilerleme oyunu. Bir bilye değirmeni kurun, gürleyen bir makineye dönüşmesini izleyin ve keyifli bir akşamda tamamlayın. Yaklaşık 3 saatte %100 başarım, sonrasında sonsuz sanal alan. Sona eren bir boşta ilerleme oyunu.

Steam’deki orijinal açıklama

Every coin you earn, you can see happen.

No abstract ticking number. A marble rolls, hits a peg, chimes — and a coin pops out. That's the whole game, and it's the whole difference. Buy an upgrade and the mill physically rebuilds itself: a new marble rolls in, a new ring bolts on, a bumper lights up. The numbers are a by-product of the machine.

THIS GAME ENDS. ON PURPOSE.

  • ~3 hours to the finale — a real ending, with credits.

  • 100% of the achievements are reachable in that time. No grind wall, no season pass.

  • No dark patterns. No microtransactions. No "wait 4 hours or pay". No ads. Ever.

Then, if you want to stay: an endless sandbox with everything unlocked.

The mill is an instrument

Every hit is pitch-quantized to a pentatonic scale, so a thousand random collisions come out as a chime melody instead of noise. Each era raises the root a fifth — copper C, silver G, gold D, diamond A — so you can hear your progress with your eyes closed. Copper is a muted wooden tock; diamond is glass.

At full tilt the mill fires around 1,900 collisions a second. It doesn't get louder — it gets denser.

Build it out, melt it down

  • Rings bolt on one by one — the machine grows outward like a mandala, up to six rings.

  • Five bumper types: peg, bell, mint (coin geyser), amplifier, prism.

  • Melt the mill down to keep permanent ingots, then rebuild faster in a new material — copper, silver, gold, diamond.

  • Every melt deals you three perk cards and you keep one for the run. A reroll costs an ingot.

  • A rare golden marble rolls through. Click it in time for a bonus. Miss it and you lose nothing.

ASMR mode

One key hides the whole interface. No numbers, no shop, no events — just the machine and the chimes.

Good to know

  • There is no offline income. The mill runs while you're watching it — this is a game you sit with, not a tab you check.

  • It's short by design: ~3 hours to 100%, and then a sandbox to play in.

  • Runs on integrated graphics. It's meant for a laptop on a quiet evening.

Demo ve çıkış bilgileri

Son kontrolde bu oyun için bir Steam demosu bulundu. İndirmeden önce Steam sayfasında bölgenizde hâlâ kullanılabildiğini doğrulayın.

Demo, oyun testi ve erken erişim arasındaki fark

Bilgi ve görseller: Steam · Son kontrol UTC