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Marble Mill

Dostępne demo

StoneForge LabsOdkryto Sep 22, 2026

About the game

Gra idle, w której każda moneta naprawdę zderza się z innymi obiektami. Zbuduj młyn z kulek, obserwuj, jak wyrasta na huczącą maszynę, i ukończ go w ciągu jednego satysfakcjonującego wieczoru. 100% osiągnięć w około 3 godziny, a potem nieskończona piaskownica. Gra idle, która się kończy.

Oryginalny opis ze Steam

Every coin you earn, you can see happen.

No abstract ticking number. A marble rolls, hits a peg, chimes — and a coin pops out. That's the whole game, and it's the whole difference. Buy an upgrade and the mill physically rebuilds itself: a new marble rolls in, a new ring bolts on, a bumper lights up. The numbers are a by-product of the machine.

THIS GAME ENDS. ON PURPOSE.

  • ~3 hours to the finale — a real ending, with credits.

  • 100% of the achievements are reachable in that time. No grind wall, no season pass.

  • No dark patterns. No microtransactions. No "wait 4 hours or pay". No ads. Ever.

Then, if you want to stay: an endless sandbox with everything unlocked.

The mill is an instrument

Every hit is pitch-quantized to a pentatonic scale, so a thousand random collisions come out as a chime melody instead of noise. Each era raises the root a fifth — copper C, silver G, gold D, diamond A — so you can hear your progress with your eyes closed. Copper is a muted wooden tock; diamond is glass.

At full tilt the mill fires around 1,900 collisions a second. It doesn't get louder — it gets denser.

Build it out, melt it down

  • Rings bolt on one by one — the machine grows outward like a mandala, up to six rings.

  • Five bumper types: peg, bell, mint (coin geyser), amplifier, prism.

  • Melt the mill down to keep permanent ingots, then rebuild faster in a new material — copper, silver, gold, diamond.

  • Every melt deals you three perk cards and you keep one for the run. A reroll costs an ingot.

  • A rare golden marble rolls through. Click it in time for a bonus. Miss it and you lose nothing.

ASMR mode

One key hides the whole interface. No numbers, no shop, no events — just the machine and the chimes.

Good to know

  • There is no offline income. The mill runs while you're watching it — this is a game you sit with, not a tab you check.

  • It's short by design: ~3 hours to 100%, and then a sandbox to play in.

  • Runs on integrated graphics. It's meant for a laptop on a quiet evening.

Informacje o wersji demo i premierze

Podczas ostatniej kontroli znaleziono wersję demo na Steam. Przed pobraniem sprawdź na Steam, czy nadal jest dostępna w Twoim regionie.

Demo na Steam, test gry i wczesny dostęp: czym się różnią?

Informacje i grafiki: Steam · Ostatnia kontrola UTC