Marble Mill
Démo disponible
About the game
Un jeu incrémental où chaque pièce entre réellement en collision. Construisez un moulin à billes, regardez-le se transformer en machine rugissante et terminez le jeu en une soirée des plus satisfaisantes. 100 % des succès en environ 3 heures, puis un bac à sable sans fin. Un jeu incrémental qui se termine.
Description d’origine sur Steam
Every coin you earn, you can see happen.
No abstract ticking number. A marble rolls, hits a peg, chimes — and a coin pops out. That's the whole game, and it's the whole difference. Buy an upgrade and the mill physically rebuilds itself: a new marble rolls in, a new ring bolts on, a bumper lights up. The numbers are a by-product of the machine.
THIS GAME ENDS. ON PURPOSE.
~3 hours to the finale — a real ending, with credits.
100% of the achievements are reachable in that time. No grind wall, no season pass.
No dark patterns. No microtransactions. No "wait 4 hours or pay". No ads. Ever.
Then, if you want to stay: an endless sandbox with everything unlocked.
The mill is an instrument
Every hit is pitch-quantized to a pentatonic scale, so a thousand random collisions come out as a chime melody instead of noise. Each era raises the root a fifth — copper C, silver G, gold D, diamond A — so you can hear your progress with your eyes closed. Copper is a muted wooden tock; diamond is glass.
At full tilt the mill fires around 1,900 collisions a second. It doesn't get louder — it gets denser.
Build it out, melt it down
Rings bolt on one by one — the machine grows outward like a mandala, up to six rings.
Five bumper types: peg, bell, mint (coin geyser), amplifier, prism.
Melt the mill down to keep permanent ingots, then rebuild faster in a new material — copper, silver, gold, diamond.
Every melt deals you three perk cards and you keep one for the run. A reroll costs an ingot.
A rare golden marble rolls through. Click it in time for a bonus. Miss it and you lose nothing.
ASMR mode
One key hides the whole interface. No numbers, no shop, no events — just the machine and the chimes.
Good to know
There is no offline income. The mill runs while you're watching it — this is a game you sit with, not a tab you check.
It's short by design: ~3 hours to 100%, and then a sandbox to play in.
Runs on integrated graphics. It's meant for a laptop on a quiet evening.






Informations sur la démo et la sortie
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Informations et visuels : Steam · Dernière vérification UTC