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Marble Mill

Demo disponible

StoneForge LabsDescubierto Sep 22, 2026

About the game

Un juego idle donde cada moneda es una colisión real. Construye un molino de canicas, observa cómo crece hasta convertirse en una máquina atronadora y termínalo en una tarde de lo más satisfactoria. Consigue el 100 % de los logros en unas 3 horas y disfruta después de un modo sandbox infinito. Un juego idle que termina.

Descripción original de Steam

Every coin you earn, you can see happen.

No abstract ticking number. A marble rolls, hits a peg, chimes — and a coin pops out. That's the whole game, and it's the whole difference. Buy an upgrade and the mill physically rebuilds itself: a new marble rolls in, a new ring bolts on, a bumper lights up. The numbers are a by-product of the machine.

THIS GAME ENDS. ON PURPOSE.

  • ~3 hours to the finale — a real ending, with credits.

  • 100% of the achievements are reachable in that time. No grind wall, no season pass.

  • No dark patterns. No microtransactions. No "wait 4 hours or pay". No ads. Ever.

Then, if you want to stay: an endless sandbox with everything unlocked.

The mill is an instrument

Every hit is pitch-quantized to a pentatonic scale, so a thousand random collisions come out as a chime melody instead of noise. Each era raises the root a fifth — copper C, silver G, gold D, diamond A — so you can hear your progress with your eyes closed. Copper is a muted wooden tock; diamond is glass.

At full tilt the mill fires around 1,900 collisions a second. It doesn't get louder — it gets denser.

Build it out, melt it down

  • Rings bolt on one by one — the machine grows outward like a mandala, up to six rings.

  • Five bumper types: peg, bell, mint (coin geyser), amplifier, prism.

  • Melt the mill down to keep permanent ingots, then rebuild faster in a new material — copper, silver, gold, diamond.

  • Every melt deals you three perk cards and you keep one for the run. A reroll costs an ingot.

  • A rare golden marble rolls through. Click it in time for a bonus. Miss it and you lose nothing.

ASMR mode

One key hides the whole interface. No numbers, no shop, no events — just the machine and the chimes.

Good to know

  • There is no offline income. The mill runs while you're watching it — this is a game you sit with, not a tab you check.

  • It's short by design: ~3 hours to 100%, and then a sandbox to play in.

  • Runs on integrated graphics. It's meant for a laptop on a quiet evening.

Información sobre la demo y el lanzamiento

Se encontró una demo de Steam en la última comprobación. Antes de descargarla, confirma en Steam que sigue disponible en tu región.

Demo de Steam, prueba de juego y acceso anticipado: ¿cuál es la diferencia?

Información e imágenes: Steam · Última comprobación UTC