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Ashfall Keep

Disponible

DoctorEnilnoDécouvert le Sep 13, 2026

About the game

Un village vit dans l’ombre d’un royaume réduit en cendres. Explorez 25 cartes conçues à la main, livrez des combats au tour par tour ponctués de phases de boss en temps réel, cultivez la terre, pêchez, cuisinez et jouez, puis décidez du sort des personnes que vous rencontrez. Un RPG douillet qui sait montrer les crocs.

Description d’origine sur Steam

Ash falls slow over a keep that won't stay buried

A kingdom burned here. The village at the foot of the hill lives on anyway —
farming, fishing, trading, arguing — while something up in the keep has still
not finished with the place.

You arrive with nothing but a choice of weapon. What you do after that is
largely up to you.

Fight, or don't

Turn-based combat built to reward attention rather than grinding. Enemies have
elemental weaknesses worth exploiting, a combo streak that builds while you go
untouched, and a limit gauge that fills whether the fight is going well or
badly.

Bosses change shape as they fall. At certain thresholds they enrage, gain new
attacks, and open real-time dodge phases where the turn order drops away and
you move for yourself.

And not every fight has to end in a death. Some can be talked down — including
one where that turns out to be the whole point.

A world that isn't only a battlefield

  • Farming — till a plot, plant, come back. Four crops, different patience.

  • Cooking — a timing minigame at the fire. Overcook it and you ruin the lot.

  • Fishing — wait for the bite, hit the window. You will catch junk, and some
    of the junk is worth keeping.

  • Crafting — 53 recipes across anvil, alchemist's table and cookfire,
    discovered by holding the materials rather than bought from a list.

  • Gambling — slots and table games at Dice-Eyed Sal's. Win big enough and he
    offers you something rather more dangerous.

  • Minigames — reaction tests, rock-paper-scissors, tic-tac-toe, and a
    drop-the-token board. Some villagers only play after dark.

  • Companions — a stray pup, a ruins cat, a mountain crow, an owl. Each earned
    rather than given, each with a bond that deepens as you travel.

Choices that stay chosen

Five skill trees and 37 nodes, several of which lock each other out for the
rest of the run
. Respec is possible, at a price that climbs each time you use
it. Twenty-five side quests. Fifty-two achievements. Decisions about people —
a captured bandit, a deserter, a friend who has been talking to the wrong
crowd — that the world remembers and comments on later.

For a second run

Beating the King is not where the content stops. The world visibly reacts, New
Game+ opens a tier of skills above anything in the base game, Boss Rush puts
every boss back to back, and there is a secret ending you cannot fight your way
to.

Play it your way

Four difficulties from Story to Nightmare, the last with permadeath. Four
optional run modifiers — No-Armor, No Fast Travel, Permadeath-Lite, Speedrun
Timer. Full keyboard, mouse and controller support, every button rebindable.
English and German. Colourblind palette, text scaling, reduce-motion, and
separate volume controls.

Informations sur la démo et la sortie

Aucune démo n’est confirmée dans les données de vérification actuelles. Cela ne signifie pas que le jeu n’a jamais eu de démo ; consultez sa page Steam pour connaître sa disponibilité actuelle.

Démo Steam, playtest et accès anticipé : quelle est la différence ?

Informations et visuels : Steam · Dernière vérification UTC