New Babylon
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About the game
A massively multiplayer voxel sandbox set in a true-scale, procedurally generated solar system. One persistent shared universe, no levels or tech-tree gates — build, mine, craft, and survive on a Darwinian frontier where every planet and moon exists at real 1:1 scale.
Description d’origine sur Steam
Escape a dystopian Earth and stake your claim in New Babylon — a single-shard, massively multiplayer voxel universe rendered at true astronomical scale. There are no character levels, no collective tech tree, and no server splits: every player shares one persistent solar system, and progression is entirely player-driven.
KEY FEATURES
True 1:1 scale worlds — planets, moons, and orbital distances at real astronomical scale, not compressed for convenience
One persistent shared universe — every player coexists on a single shard, with no server splits or instancing
Seamless quad-sphere planets — voxel terrain wraps every world with no pole distortion, no seams, and true spherical gravity toward the planet's core
Modular vehicle building — construct and customize vehicles by attaching parts to a hardpoint grid
Deep crafting system — dozens of crafting stations and recipes spanning from hand-crafting to advanced fabrication
Emergent factions and economy — player groups, trade, and governance form naturally through in-world behavior, not scripted systems
Fair monetization — buy-to-play with cosmetic-only microtransactions; nothing purchasable affects power or progression






Informations sur la démo et la sortie
Aucune démo n’est confirmée dans les données de vérification actuelles. Cela ne signifie pas que le jeu n’a jamais eu de démo ; consultez sa page Steam pour connaître sa disponibilité actuelle.
Démo Steam, playtest et accès anticipé : quelle est la différence ?
Informations et visuels : Steam · Dernière vérification UTC