New Babylon
Coming soon
About the game
A massively multiplayer voxel sandbox set in a true-scale, procedurally generated solar system. One persistent shared universe, no levels or tech-tree gates — build, mine, craft, and survive on a Darwinian frontier where every planet and moon exists at real 1:1 scale.
Original Steam description
Escape a dystopian Earth and stake your claim in New Babylon — a single-shard, massively multiplayer voxel universe rendered at true astronomical scale. There are no character levels, no collective tech tree, and no server splits: every player shares one persistent solar system, and progression is entirely player-driven.
KEY FEATURES
True 1:1 scale worlds — planets, moons, and orbital distances at real astronomical scale, not compressed for convenience
One persistent shared universe — every player coexists on a single shard, with no server splits or instancing
Seamless quad-sphere planets — voxel terrain wraps every world with no pole distortion, no seams, and true spherical gravity toward the planet's core
Modular vehicle building — construct and customize vehicles by attaching parts to a hardpoint grid
Deep crafting system — dozens of crafting stations and recipes spanning from hand-crafting to advanced fabrication
Emergent factions and economy — player groups, trade, and governance form naturally through in-world behavior, not scripted systems
Fair monetization — buy-to-play with cosmetic-only microtransactions; nothing purchasable affects power or progression






Demo and release information
No demo is verified in the current check data. This does not mean the game has never had a demo; check its Steam page for current availability.
Steam demo, playtest and Early Access: what is the difference?
Information & artwork: Steam · Last checked UTC