Terran Dawn
Coming soon
About the game
An isometric sci-fi RTS of fleet command and orbital industry. Mine asteroids, grow a station from a single command core, research new technology and design your own ships module by module, then wage war across 84 branching missions, survival runs and online battles.
Original Steam description
Command a fleet on a frontier where five species are fighting over the same
ruins. Terran Dawn is an isometric space RTS: you mine asteroids, raise a
station from a single command core, research your way up a tech tree, design the
ships you fly, and take the fight to enemies doing exactly the same thing.
playing differently.
as transmissions from the officers who have to live with those decisions.
headquarters, plant forward bases across the map, feed refineries with ore and
salvage, and push a research tree that unlocks new hulls, weapons and abilities.
Everything you field has to be paid for first.
hangar modules by slot size, from fighters to dreadnoughts and capital-class
super-capitals. Heavier ships hit harder and turn worse — mass is a real cost.
paired jump gates that move fleets across the map in a single move. Terrain is
not decoration.
that stack into a different build, with score multipliers that reward taking the
harder path.
choose, or take it online. Team play with shared vision, in-game chat, map pings,
and reconnection if your connection drops mid-match.
ruins. Terran Dawn is an isometric space RTS: you mine asteroids, raise a
station from a single command core, research your way up a tech tree, design the
ships you fly, and take the fight to enemies doing exactly the same thing.
Five factions, five campaigns
84 missions across five campaigns, each following a different species — and eachplaying differently.
- Terran Federation — industrial, versatile, built around layered defence
and point-defence interception. - Zythian — biological hulls and weapons that keep killing after the shot
lands. - Mechanoid — machine assemblies, automated production and drone swarms.
- Xenos — scavengers who salvage wrecks and reverse-engineer whatever they
find into their own technology. - Voidborn — hardened shields and void weapons that strip protection off
anything they touch.
as transmissions from the officers who have to live with those decisions.
Build the war machine
Start with a command core and a handful of miners. Dock modules onto yourheadquarters, plant forward bases across the map, feed refineries with ore and
salvage, and push a research tree that unlocks new hulls, weapons and abilities.
Everything you field has to be paid for first.
Design your own ships
Hulls are frames with slots. Fit weapons, shields, armour, reactors, utility andhangar modules by slot size, from fighters to dreadnoughts and capital-class
super-capitals. Heavier ships hit harder and turn worse — mass is a real cost.
A frontier that fights back
Damaging nebulae, drifting ion storms, stealth minefields, shattered planets andpaired jump gates that move fleets across the map in a single move. Terrain is
not decoration.
Survival
Hold a position against escalating waves. Every run offers mutators and upgradesthat stack into a different build, with score multipliers that reward taking the
harder path.
Skirmish and multiplayer
Fight the AI on procedurally generated or handcrafted maps at the difficulty youchoose, or take it online. Team play with shared vision, in-game chat, map pings,
and reconnection if your connection drops mid-match.
Also included
- Named save slots, achievements, and a full in-game encyclopedia.
- Interface and text in English, German, Spanish, French and Hungarian.






Demo and release information
No demo is verified in the current check data. This does not mean the game has never had a demo; check its Steam page for current availability.
Steam demo, playtest and Early Access: what is the difference?
Information & artwork: Steam · Last checked UTC