Per My Last Email
Demo disponible
About the game
Eres la nueva incorporación. La cuenta que heredas no es nueva: perteneció a E. Vale, que ya no está en la empresa. Diez días laborables de correo en los que eliges qué dices y, después, quién lo ve. El envío es permanente. Alguien sigue leyendo.
Descripción original de Steam
PER MY LAST EMAIL is a corporate-uncanny email thriller told entirely through one work laptop. Ten business days at Bellwether & Locke. No faces, no offices, no streets — only what renders on the screen in front of you.
You are the newest hire on floor four. Your account is you.lastname@bellwetherlocke.com, and it is not a new account. It has a sent folder. It has drafts. It belonged to E. Vale, who is no longer with the company, and nobody will say the rest of that sentence.
The scarier the beat, the more boring the formatting.
PER MY LAST EMAIL contains pre-generated AI content. Its music, ambience and sound effects are created with generative audio tools. Its narrative text is human–AI co-written and human-edited under the author's direction; the game design is the author's. Its store artwork uses AI-generated background plates, composed and finished programmatically, and the game shows an AI-generated photograph of the office with each of its six endings; every document, form and user-interface element in the game is drawn in code. No AI content is generated at runtime, and the game contains no AI-generated depictions of real people.
You are the newest hire on floor four. Your account is you.lastname@bellwetherlocke.com, and it is not a new account. It has a sent folder. It has drafts. It belonged to E. Vale, who is no longer with the company, and nobody will say the rest of that sentence.
Choose what you say. Then choose who sees it.
Every reply is two decisions, and the second one is the real one.- The tone — warm, flat, or pointed. What you are willing to put in writing.
- The routing — Reply, Reply-All, Forward, CC, BCC. Who is now a witness.
The company is measuring you back
Your standing, your suspicion, the thread you are pulling, and the unread count you can never quite clear — all of it moves while you work, and all of it decides which of the six endings you reach.What you get
- Ten chapters, ten business days — around 45,000 words of authored prose
- Six distinct endings, shaped by ten days of what you sent
- A full playthrough in an evening; the branches are worth the second one
- Offline, single-player, no account, no telemetry
The scarier the beat, the more boring the formatting.
PER MY LAST EMAIL contains pre-generated AI content. Its music, ambience and sound effects are created with generative audio tools. Its narrative text is human–AI co-written and human-edited under the author's direction; the game design is the author's. Its store artwork uses AI-generated background plates, composed and finished programmatically, and the game shows an AI-generated photograph of the office with each of its six endings; every document, form and user-interface element in the game is drawn in code. No AI content is generated at runtime, and the game contains no AI-generated depictions of real people.






Información sobre la demo y el lanzamiento
Se encontró una demo de Steam en la última comprobación. Antes de descargarla, confirma en Steam que sigue disponible en tu región.
Demo de Steam, prueba de juego y acceso anticipado: ¿cuál es la diferencia?
Información e imágenes: Steam · Última comprobación UTC