DeltaV Orbital Strategy
有试玩版
About the game
一款由单人创作者主导、采用AI生成代码与原创视觉素材打造的轨道策略游戏。指挥共用同一燃料储备的舰队,规划移动行星之间的转移,并切断敌方的氚供应。欢迎体验免费的引导式试玩版。
Steam 原始说明
DeltaV is an orbital strategy game built through AI code and visual asset generation, under one creator's direction. Set across the Solar System in 2079, it asks you to keep your fleet refueled while denying your opponents the same opportunity.
AI-generated code and visuals. A strategy game you can play.
Codex generated the original game code and visual assets under the developer's detailed direction: from the simulation and interface to the spacecraft and planetary environments. The developer designs the rules, directs iterations, tests the game and reviews the results. The soundtrack is licensed separately; third-party fonts, source sound recordings and software libraries are credited separately. No generative AI runs during gameplay.
Try the free guided demo to learn the shared-fuel economy, orbital transfers and missile timing. The full game is in development and supports complete single-player matches against one or two computer-controlled factions.
One reserve for the entire fleet
Delta-v pays for orbital transfers, point defense against incoming missiles, and the upkeep required to remain in a contested orbit. Because every ship uses the same reserve, moving one vessel can leave another unable to reposition or defend itself. Operating tritium factories is the only way to replenish that reserve. Access to them determines how long your fleet can continue to move, fight, and hold strategic positions.
Plan transfers before committing
Before issuing a movement order you can preview its route, delta-v cost and arrival turn. Planets and moons march along their orbits. Missile attacks and point defense are entirely deterministic. There are no hit chances or damage points.
Victory depends on fuel access
Tritium factories increase fuel reserves while your ships operate them. The last faction with a viable path to tritium wins. You can deny that path by destroying ships, controlling important orbits or making an opponent spend too much delta-v.
Procedural layouts change for every game
Early Access launches with single-player matches against one or two AI-controlled factions. Multiplayer is a stretch goal and is not included at launch.
Complete single-player matches against one or two AI-controlled factions
Procedural layouts using planets and moons across the Solar System
One fleet-wide delta-v reserve shared by every ship
Visible positions and transfer previews with route, cost and arrival turn
Orbital transfers across a continuously moving planetary system
Deterministic missile attacks and point defense, with no hit chances or damage rolls
Tritium production, shipyard construction, contested orbits, and mandatory launches






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